2009-07-03, 08:27 AM
IsaacGS Wrote:The only world tour areas even worth mentioning are the Zipangu parts, and even those are gonna be overwhelmingly useless given how difficult they are to reach/survive in. All the other ones are so bad they make Omega Sector look like top tier content. Seriously, there's nothing to explore in Floating Market. You'll get there, in 5 minutes you'll have reached every map, in 20 you'll have done every quest, and then you will NEVER set foot there again because all the maps are horrible and the monsters are weak as hell and there's no reason to see it. Same for Shanghai. You can say you want to "explore" it but when a level 10 archer can reach every map in the town without risks it should be a little red flag that it's not a very worthwhile area.
I suppose your utopian world tour area is one that is staggered with various levels of difficulty - such that almost all levels can benefit? If that's the case, I have to agree that SH and FM are totally worthless areas for the higher, if not mid-range, levels. However, it is totally foolish to overlook Nexon's efforts in refining the world tour areas, evident in the newly created Singapore and Malaysian maps that not only have excellent design for training purposes, but also staggering in terms of content and variation.
I am utterly disappointed with the general view towards these world tour areas. It may be true that they do not contribute to training, but they are extremely essential in injecting variety and additional flavour to the monotony of the game itself. Though some of the content may be monotonous on their own accord, there ARE sections that provide much fun to the experience, the Taiwan 101 is one such area.
I suppose the expectations towards a world tour area varies between GMS and MSEA. It's funny to completely devalue the existence of these maps when they are made on popular demand in the first place.

