JoeTang Wrote:Though you do get a significant bonus increase from each orb, level 13 Soul Charge on Advantage beats Level 20 5 Orb Combo. For every point, Soul Charge is better than Combo.
Level Soul Charge Advantage Combo Orbs: 1 2 3 4 5 1 101% 107% 101% 101% 101% 2 102% 109% 102% 102% 102% 3 103% 111% 103% 103% 104% 4 104% 113% 104% 104% 105% 5 105% 115% 105% 105% 106% 6 106% 117% 106% 107% 108% 7 107% 119% 107% 108% 109% 8 108% 122% 108% 109% 110% 9 109% 124% 109% 110% 112% 113% 10 110% 126% 110% 111% 113% 115% 11 111% 128% 111% 112% 114% 116% 12 112% 131% 112% 114% 116% 118% 13 113% 133% 113% 115% 117% 119% 14 114% 135% 114% 116% 118% 121% 15 115% 138% 115% 117% 120% 122% 16 116% 140% 116% 118% 121% 124% 126% 17 117% 142% 117% 119% 122% 125% 128% 18 118% 145% 118% 121% 124% 127% 130% 19 119% 147% 119% 122% 125% 128% 131% 20 120% 150% 120% 123% 126% 130% 133%
Unless they changed the formula for Combo Attack for Cygnuses, in which case it should still be no higher than 140% at max like a regular Crusader.
Possible scaled Soul Master Combo table:
Level 1 2 3 4 5 1 101% 101% 101% 2 102% 102% 103% 3 103% 103% 104% 4 104% 105% 106% 5 105% 106% 107% 6 106% 107% 109% 7 107% 108% 110% 8 108% 110% 112% 9 109% 111% 113% 115% 10 110% 112% 115% 117% 11 111% 113% 116% 119% 12 112% 115% 118% 121% 13 113% 116% 119% 122% 14 114% 117% 121% 124% 15 115% 118% 122% 126% 16 116% 120% 124% 128% 132% 17 117% 121% 125% 129% 134% 18 118% 122% 127% 131% 136% 19 119% 123% 128% 133% 138% 20 120% 125% 130% 135% 140%
I guess it depends on where they are training then, the earliest holy-weak mobs that i can think of are himes which you should go to at the high 80s/low 90s? Black kents have a terrible spawn. I'm not sure about the rest of GMS though. Also, I'm not sure on this, but could it perhaps be the 140% one? The advanced combo multiplier is 1.8 (logically), so could it be that the other orbs add an addition .4 damage? I am no math-wiz though so if I played around with the formulas then I'd probably mess it up.
I'll work on testing my damage at 4-5 orbs then cancel combo. I'll see with what numbers I can come up with.

