2009-06-29, 11:40 AM
I'm not sure that there are many people who would agree that Nexon's intent when they introduced the 4th job skill set for mages was for Archmages and Bishops to function as they currently do. [as another example, take monster magnet, which I believe was meant to work in combo with rush, and we know how that worked out]
This is what I believe the original intent of the mage classes [not talking about bishops currently] at 4th job was:
1] Use fire/ice demon to make the enemy weak to the respective element and then Elquines/Ifrit will do "super effective" damage to the enemy.
2] While Infinity is in effect, Mages would be able to "spam" their ultimate, which uses a big chunk of MP, without having to worry about the MP cost. While not in infinity, they would go with the above strategy, perhaps using the ultimate occasionally to finish off weakened distant enemies or something.
This is what the mage classes in actuality train like:
1] Use ultimate, heal mp, use ultimate
2] When low on money, or just to make money, sell leach by using ultimate [I don't blame them with the current setup]
This is how I would propose to fix this [of course it's not like anything'll get changed, but I would like to see how my idea is taken]:
1] Infinity lasts for at least 5 minutes, with a cooldown of 10 minutes
2] To prevent mages from just continuing spamming the ultimate and just bearing the cost of potions, make the ultimate use up 100% of the MP. This way, at most places mages train with MG, they wouldn't be able to take a hit with no MP and all the damage going to HP. This way, they'll only use it during the time of infinity.
3] Fire/Ice demon makes the monster take 2x damage from the opposing element, or is much more damaging, or both.
For bishops, I would say, apply the same thing to Genesis and infinity, and just increase the power of all their other skills, so that they're not useless when not in infinity.
This is what I believe the original intent of the mage classes [not talking about bishops currently] at 4th job was:
1] Use fire/ice demon to make the enemy weak to the respective element and then Elquines/Ifrit will do "super effective" damage to the enemy.
2] While Infinity is in effect, Mages would be able to "spam" their ultimate, which uses a big chunk of MP, without having to worry about the MP cost. While not in infinity, they would go with the above strategy, perhaps using the ultimate occasionally to finish off weakened distant enemies or something.
This is what the mage classes in actuality train like:
1] Use ultimate, heal mp, use ultimate
2] When low on money, or just to make money, sell leach by using ultimate [I don't blame them with the current setup]
This is how I would propose to fix this [of course it's not like anything'll get changed, but I would like to see how my idea is taken]:
1] Infinity lasts for at least 5 minutes, with a cooldown of 10 minutes
2] To prevent mages from just continuing spamming the ultimate and just bearing the cost of potions, make the ultimate use up 100% of the MP. This way, at most places mages train with MG, they wouldn't be able to take a hit with no MP and all the damage going to HP. This way, they'll only use it during the time of infinity.
3] Fire/Ice demon makes the monster take 2x damage from the opposing element, or is much more damaging, or both.
For bishops, I would say, apply the same thing to Genesis and infinity, and just increase the power of all their other skills, so that they're not useless when not in infinity.

