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Finisher DPS
#6
JoeTang Wrote:It's good and all but I can't seem to find a simple way to implement it into code. Or more so, I'm lazy, so anyways.
I dunno about code to use in an application, but I too felt like killing time and wrote this (in Lua cause it's easy. sue me) for outputting your probability tables:

 Spoiler

Output --

12345678910Finisher
0.03510.11010.20240.26580.21350.12770.02690.01010.00000.00030.0083



12345678910Finisher
0.05350.10160.07270.09000.07960.08590.08210.08440.08300.13360.1336


And then you could
 Spoiler

DPS: 1616.86%

Except that the 'tolerance' is on the probability values, not the DPS itself. 2lazy2fix.

Feel free to translate into whatever you want, it didn't take long to do. Though I don't see how this would be useful enough to bother.

Edit: Wup.
Code:
modifier = modifier + orbs[i]*(170+[b]4[/b]*(i-5))
And I'm the formula thread guy.

DPS: 1604.45%
As expected. (Bringing the tolerance to 1e-6 gives the 1604.47% answer.)
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Messages In This Thread
Finisher DPS - by JoeTang - 2009-06-26, 10:46 AM
Finisher DPS - by Takebacker - 2009-06-26, 02:54 PM
Finisher DPS - by Russt - 2009-06-26, 03:05 PM
Finisher DPS - by Dusk - 2009-06-26, 03:26 PM
Finisher DPS - by modular - 2009-06-26, 03:33 PM
Finisher DPS - by Russt - 2009-06-26, 04:28 PM
Finisher DPS - by Nikkey - 2009-06-26, 05:16 PM
Finisher DPS - by JoeTang - 2009-06-26, 05:32 PM
Finisher DPS - by JoeTang - 2009-06-30, 07:23 AM
Finisher DPS - by modular - 2009-06-30, 06:06 PM
Finisher DPS - by JoeTang - 2009-06-30, 09:43 PM
Finisher DPS - by modular - 2009-06-30, 11:43 PM
Finisher DPS - by JoeTang - 2009-07-01, 02:35 AM
Finisher DPS - by modular - 2009-07-01, 05:12 PM
Finisher DPS - by JoeTang - 2009-07-01, 07:47 PM
Finisher DPS - by modular - 2009-07-02, 03:56 AM
Finisher DPS - by JoeTang - 2009-07-02, 04:25 AM

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