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[Draft] The Way of the Bandit
#1
Table of Contents
Section 1. Introduction
Section 2. Strength or luck? (Work in progress, help appreciated)
Section 3. What is this “dex” stat you speak of? (Work in progress, help appreciated)
Section 4. AP Builds (Work in progress, help appreciated)
Section 5. The Actual Skill Builds – Always open to suggestions, edits, and new builds
5.1 Rogue
5.2 Bandit
5.3 Chief Bandit
5.4 Shadower
Section 6. Blood Building, by DustBunny
Section 7. Conclusion and External Links


1. Introduction

I was browsing da interwebz for some good CB builds when I realized that I was mostly making mine up as I went along. This is when I realized that there weren’t any less than two years old. I think it’s more due to this quote that Rick (RDal) said in IRC.
[10:18] <Rick> What are you making a guide for?
[10:18] <Rayquaza2233> Chief Bandits.
[10:18] <Rick> Even I can make a guide for it
[10:18] <Rick> "Don't do it"

2. Strength or luck?

Probably the longest standing debate in bandit history. Should they go strength or luck?

Pros

Strength

- (comparatively more) stable damage.
- Khanjars (7 attack) and Dragon Khanjars (15 attack) are strength shields.

Luck

- They have the potential to hit for more damage.
- They can wear their armours at the minimum levels. (Thanks Stereo)

Cons

Strength

- Harder to find good strength daggers compared to well scrolled luck daggers (not that it’s easy to find luck daggers, it’s just that strength daggers are even harder to find)
- They can’t wear their armours at their minimum levels.
<Stereo> str + dex + luk requirement > total AP gained

Luck

- Equivalents to (Dragon) Khanjars hard (and expensive) to find.

3. What is this “dex” stat you speak of?

Dex is a bandit’s (strength or luck) secondary stat. Some choose to forgo this stat, preferring to be “dexless” and using maple weapons. Others merely cap their dex at different amounts. From the information that I’ve gathered, 80 is a good amount of base (amount without equips) dex. However, I personally have 115 base dex, and I know people with 150 base dex. The lower your base dex is, the more you will rely on armour either scrolled for dex, giving dex naturally, or forged to have dex with the Maker skill to equip higher leveled weapons.

4. AP Builds

Strength

Open to suggestions. xd

Luck

The cookie cutter build is 2 dex, 3 luck until you hit level 40. Once you hit level 40, you’ll have 80 dex. This is when you decide when you’re capping. You can cap at 80, but if not, 4 luck, 1 dex until you hit the amount you want to cap at.

5. Skill builds

5.1 Rogue


Generic Bandit Build

The generic one that most people use.

 Spoiler

Max double stab right away for maximum damage, nimble body for accuracy and avoidability, then get 3 disorder as a prerequisite for dark sight, which is very, very useful.

Alternate build #1 – The Sindit

This is the build I used. I was going to be a sin, but last second decided to be a bandit.

 Spoiler

It’s just a basic pre-assassin build, nothing special here.

5.2 The Bandit

My Bandit Build
 Spoiler
I maxed endure over steal because steal is completely useless. I’d even recommend Disorder over it for bombing gobies. If assaulter doesn’t stun (if you’re busting the houses with assaulter), use disorder to make it stop attacking you. Endure lets you heal 23 MP instead of 3, which adds up over time. I went for 12 booster because it lasts longer, I hated one minute booster.

Alternate Build #1 – Sindit edition 1
 Spoiler
Same as above, but it’s just tailored for sindits that only have 10 DS instead of 18.

Alternate build #2 – Sindits by FantaTwist
 Spoiler
I left the rest up to you because In my own opinion i think the rest of the skills are pointless, so what i've did is tackled out the important skills for you and left the rest on your own decision.

Kabanaw's bandit build
 Spoiler


5.3 Chief Bandits

This is probably the murkiest part of a bandit’s life in terms of builds. There are two set attacks, and then you can do whatever.

BoT first, assaulter first is dumb
 Spoiler
I chose Pickpocket at 83 in preparation for Typhons, PP is very useful there. You can max chakra instead of PP, I just thought PP would be more useful at himes.

If anyone else has any other builds, I’ll add those.

5.4 Shadowers

Cactuar’s Bossing Build
Before reading, please note that he made this build a long, long time ago. There may be some tweaks needed to it.
Okay, the idea behind this is to have the ability to solo most high-level bosses (that aren't Zakum or Horntail). The basic idea is to put into powerhouse moves such as Assassinate and Keen Dagger in order to, well, solo bosses.

 Spoiler

The Solo Shadower (I made this one, so edits are probably mandated here)
 Spoiler

DustBunny's Shadower Build
 Spoiler

Again, other builds would be nice, and you’ll get credit.

6. Blood building, by DustBunny
I believe 1 sp=20 hp, for thiefs in general (if not then im mistakingly using the hermit formula). With this concept 50 points will add, 1k hp putting a shadowers base hp at 4k, which with meso guard is the same hp as an unwashed DrK (with hb would be around 13k hp) That will, by what I read would allow you to sustain any hit from any monster in the game besides pink bean (then again I'm calculating a level 120, rather than 170 which would probably have a 10k base hp with no wash, 11k base if he/she did), at what cost? 10att. That's it, and a lot people will argue that 10att for a shadower especially is a HUGE loss considering every shadower and their mother try to squeeze out as much attack as possible.

However let's take this into consideration, a shadower without a 10att wg would lose (I believe) 300 off their max range, about 100 off their min range. This would turn a boom step from 50k, to about 47k, 3k less damage I believe is nothing compared to 4k base hp, with meso guard making it 8, then hyper body raising it it 13k hp.

Ugh all this doubling is confusing myself lol. Hyper body on a 4k hp washed shadower would be 6.4k base, which doubled would be 12.8k because of meso guard. My unwashed drk at 120 didn't have that much, and this is clean, lets factor in a mon or ht pendent(whatever the def of the ht pendent is nearly equilavent to the hp added from the mon) is about 300, so the shad would break 13k easy. This adds efficiency as well, considering chakra can act as a pot rather than, lets say a barb elixer? Considering that 1k damage would litterally make us able to tank just as much as any warrior.

So for the cost of 10att, 300 max range, you can tank like a warrior, with the speed of a shad, killer combo much?

7. Conclusion and External Links
So, this is it. Any tips, additions, builds, whatever, I’ll add them on here and credit you.

Meso Explosion Bonus explained, by Xaille
Meso Explosion damage curve, by Xaille
The Venom Equation, by JoeTang
The Thief's "Where to train?" guide, by Daimean
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Messages In This Thread
[Draft] The Way of the Bandit - by Five Second Pose - 2009-06-23, 12:56 PM
[Draft] The Way of the Bandit - by KhainiWest - 2009-07-21, 03:33 PM
[Draft] The Way of the Bandit - by Dusk - 2009-07-21, 04:04 PM
[Draft] The Way of the Bandit - by KhainiWest - 2009-07-21, 04:19 PM
[Draft] The Way of the Bandit - by Dusk - 2009-07-21, 04:28 PM
[Draft] The Way of the Bandit - by KhainiWest - 2009-07-22, 11:03 AM
[Draft] The Way of the Bandit - by TheSmartGuy - 2009-07-22, 10:24 PM
[Draft] The Way of the Bandit - by MasPan - 2009-07-22, 10:32 PM
[Draft] The Way of the Bandit - by Biotype - 2009-10-07, 08:55 PM
[Draft] The Way of the Bandit - by Greg22 - 2009-10-07, 09:59 PM
[Draft] The Way of the Bandit - by Biotype - 2009-10-07, 10:24 PM
[Draft] The Way of the Bandit - by CarrionCrow - 2009-10-08, 05:32 AM
[Draft] The Way of the Bandit - by KhainiWest - 2009-10-08, 08:51 AM
[Draft] The Way of the Bandit - by Kabanaw - 2009-10-08, 04:58 PM
[Draft] The Way of the Bandit - by Shidoshi - 2009-11-30, 10:41 AM
[Draft] The Way of the Bandit - by Cynic - 2009-11-30, 10:43 PM

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