2009-06-22, 05:58 AM
Kalovale Wrote:I'm now under the impression that stimulators simply force the items to be above avg, by the natural fluctuation range, and offer a different kind of penalty, 10% chance breakage.
Though not in the exact words, I'm pretty sure this is what npcs told us. Though I'm still waiting for someone who's tested it and has proof to think of it as final.
Although, maker could be different altogether. I wish Nexon wasn't so vague on pretty much how ANYTHING works in their own damn game, as it forces us to test and rely with others to learn the basics of anything. And these days, most new players aren't going to deal with that crap, as their spoon-fed even the advanced stuff. (Stuff like strategies that you should learn on your own.)

