[1.2.235] Even closer... (Picture heavy)
WayOfTime Wrote:This class is becoming more and more interesting, and thus making it more difficult to make this dam project possible. What I am wondering what I should do is either make the polearm toss an attack, or just a "buff" to see what you can do while the monster is in the air. *sigh* At least this won't come to GMS or MSEA any time soon so I can have time to ponder this. Any sudjestions?

Also, do I even need to add in whirl wind, or do you have the picture of that particular skill?

I don't see why counting it as a tickable "buff" wouldn't work. Just let users have the option to tick on or off a "monsters bounced," or something. I say bounced, because when I thought of air, I thought of monsters like geist balrog. Those are already in the air, but not hit by the attack that causes the extra damage.
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Messages In This Thread
[1.2.235] Even closer... (Picture heavy) - by Rob - 2009-06-18, 04:25 PM
[1.2.235] Even closer... (Picture heavy) - by Rob - 2009-06-18, 04:53 PM
[1.2.235] Even closer... (Picture heavy) - by Rob - 2009-06-18, 05:08 PM
[1.2.235] Even closer... (Picture heavy) - by Tir - 2009-06-19, 10:54 AM
[1.2.235] Even closer... (Picture heavy) - by Zpyke - 2009-06-21, 04:37 AM

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