RajPwN Wrote:How does a lv 75 Outlaw outdamage a lv 80 Hermit? A lv 80 Hermit can easily hit 5k x 2 with lucky seven, and another 5k (2.5+2.5 with SP). That's 15k damage compared to 3.3 + 3.7 + 3.4 at lv 77. :f6:well outlaws get an insane power boost when they get to level 77 (assuming they maxed burst at that level). we're talking about 160% double shot to 630% burst fire here. +470% on one monster.
No offense to Outlaws at all. I honestly don't know much about Gunslingers. I'm probably wrong when I think they seem kinda weak at 3rd job so sorry if it's offensive in any way. Enlighten me?
i'm pretty sure the hermit wasn't very well equipped. at level 75, i could barely do at max 8k's with pretty good equipment with only lvl 14 burst fire. at 77 i could break a little more than 11k with a warrior elixir when maxed. after you max burst fire your damage doesn't go up very fast, lol. at 82 the most i can theoretically do is somewhere around 12k with the same equipment and elixir. i only went up less than 1k in maximum damage in 5 levels.
the thing that sets hermits and outlaws apart is outlaws do around the same damage constantly. hermits have a range of like +/- 3000 damage from lowest no crit to highest with crit and sp put in assuming they do 5k's. with my outlaw right now the average damage per burst fire is ~9.3k, minimum is ~6.7k and max is ~12.1k on 0 defense monster (1061 - 1924 is my range with elixir). i don't know where the hermit's average damage is, but his theoretical minimum is probably a lot lower and his theoretical max is probably higher, but i doubt it's much higher.
![[Image: Maple0039.jpg]](http://i3.photobucket.com/albums/y99/OMFGITSME/Maple0039.jpg)
oh and i'm not strless... i just happen to have all common stuff and using a maple gun. i need a zhelm to equip anything else

