2009-06-18, 08:25 AM
It's been asked before on page 2, but never answered. Does maker allow an item to fluctuate from the average? I.E, if something, pulling an example from nowhere, had 20 attack, the item could differ +-5 from the average, so it could be 15-25 attack, correct? Or is it static at 20?
If it's the first, does stimulator override that, or just increase it? I.E, does it make the range +-9 from the average, or +-9 after the +-5? Or possibly +-9 first, then +-5?
Either way, that could lead to many results until you get perfect as the range would now be from 6-34 attack.
Also, I remember reading somewhere that dark/black crystals don't add attack/m.attack. Is this true, or was that inaccurate? I know it can affect hp and mp, but what def and mdef as well?
And I know that dark/black crystals can only add random stats that are already on the weapon. But what if the system adds them in order? That way you can hope for a stat from an equip that doesn't normally have that stat. I.E, a random glove can have no Int, but you first put a Wisdom Crystal into slot one, then a dark crystal into the 2nd. The clean weapon would start out, as an example, 50 mdef and 1 luk. After the wisdom crystal, it's now 50 mdef, 1 luk, and 3 int. Then would the dark crystal have a chance to affect int as well, or just the original stats?
As for the 1 for chaos in data, and 5 for maker, it could be that 5 means it only affects one stat instead of all, like a chaos does. It could also mean that the stat it adds is static. (I.E, meaning a HG crystal can only add 3 and not 2 or 1 by chance.) That could be wrong, but just simply testing these things is all it takes. Just take a no-stat item and try adding a stat crystal before a dark crystal, and try forging a few times and see what the results are. I'd try it in MSEA, but I have no account there.
If it's the first, does stimulator override that, or just increase it? I.E, does it make the range +-9 from the average, or +-9 after the +-5? Or possibly +-9 first, then +-5?
Either way, that could lead to many results until you get perfect as the range would now be from 6-34 attack.
Also, I remember reading somewhere that dark/black crystals don't add attack/m.attack. Is this true, or was that inaccurate? I know it can affect hp and mp, but what def and mdef as well?
And I know that dark/black crystals can only add random stats that are already on the weapon. But what if the system adds them in order? That way you can hope for a stat from an equip that doesn't normally have that stat. I.E, a random glove can have no Int, but you first put a Wisdom Crystal into slot one, then a dark crystal into the 2nd. The clean weapon would start out, as an example, 50 mdef and 1 luk. After the wisdom crystal, it's now 50 mdef, 1 luk, and 3 int. Then would the dark crystal have a chance to affect int as well, or just the original stats?
As for the 1 for chaos in data, and 5 for maker, it could be that 5 means it only affects one stat instead of all, like a chaos does. It could also mean that the stat it adds is static. (I.E, meaning a HG crystal can only add 3 and not 2 or 1 by chance.) That could be wrong, but just simply testing these things is all it takes. Just take a no-stat item and try adding a stat crystal before a dark crystal, and try forging a few times and see what the results are. I'd try it in MSEA, but I have no account there.

