2009-06-17, 02:03 AM
ShadyPriest Wrote:"You have to charge up CSB to make it do (good) damage. Might as well just spam SSK."
In a way, isn't it also better to spam SSK than to use backspin?
CSB gives a lot more invincibility time than backspin does (which is arguably better than backspin's stun, in second job). CSB's (not too long either) charge time can be neglected by charging and using it while travelling between mobs. CSB can sometimes ohko mobs? CSB has greater range than backspin blow. CSB can act like a CB's assaulter. CSB is usable in the air. Backspin blow requires you to turn around, while CSB doesn't.
That's why CSB is > backspin blow
It also heavily depends on your gear. My maxed CSBs did around 5k, so that and 1 spin kick killed rombots. So I usually had the other team mass summon rombots :3. 70k exp from rombots and 30k exp from winning <3
Anyways If you can pull that off, then CSB is definitely better than just spamming spin kick. Charging CSB should always be done in between mobs anyways. the leftovers after you spin kick the few things near you to death should outside your spin kick range thus start charging and let loose all over again. Also, go with DU. It'll help against lone enemies. At lvl 15 its 240% damage. Sounds like it'll be rather nice to take out any lone enemies with... except for rombots of course. Can't quite OHKO those unless you're overly ridiculous with gear. You'd need 1250 to be in your normal damage range with max DU for that (accounting for the defense). Or with lvl 15 DU you'd need at least 1300.
So yeah long story short... DU. It'll help clear out any lone monsters. Also, if you use CSB well it's ridiculously good in the CPQ

(For any non believers, my brawler with such a build got 1600+ points on his own with maxed out rombots in room 3/4. good times, good times
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