Game Update [MapleStory 4th Anniversary Update]
#44
@Opeth: I totally agree. Rankings are totally skewed by 2x and what class you are and stuff but in the end you still need to be willing to level up to get there and it's damn nice to see yourself up there in the ranks. It's not supposed to be a challenge to level up. What it is is a test of persistence, and making levelling easier for people who don't have the patience to do it is just unfair to those who do. I have a pretty limited amount of time to train each day, but I'm consistent, and I'll keep moving up a couple of dozen million exp a day. It's annoying to see just one 2x event pass by, and hey look, suddenly the same names that I passed weeks ago and hadn't gained more than 5 m exp are suddenly up 5 levels ahead of me. And then they stop training again. It doesn't end.

Same thing with the exp curve. Making people level faster is a pretty artificial way of making people maintain interest. This game isn't going to be a lot more fun just because you're levelling faster, but for some reason people are always suddenly motivated grind away just because the exp bar fills a little faster.

Sure my character benefits too and I save a few hours of training, but I'd rather do those a few hours the hard way and not have to deal with having to pass those people again. Levels are relative. Remember when level 60s were considered pro? I'd like to be level 180 or whatever too, but if everyone is level 180, how do I stand out? I can't compete in the equips area f3. I don't have real life money, nor do I have the time or motivation to merchant a lot.
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Game Update [MapleStory 4th Anniversary Update] - by Dusk - 2009-06-16, 11:33 PM

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