Devil Wrote:Heroes - 1548%/s
Soulmaster - 1002.4%/s * 1.02 (echo) * 1.15 (avg blessing watt increase) = 1176% = 76% dmg of a Hero at lvl 143
Bow Master - 1933%/s
Wind Breaker - 1480%/s * 1.02 (echo) * 1.15 (avg blessing watt increase) = 1736%= 90% damage of a Bow Master at lvl 143
Night Lord - 2295%/s
Night Walker - 1776%/s * 1.02 (echo) * 1.15 (avg blessing watt increase) = 2083% = 91% damage of a Night Lord at lvl 143
Again, this is achieved at lvl 120, and ask yourself, how many lvl 140 attackers are there out there EVERYTIME on zakum parties? (excluding elite zomg pixelpedo zrun pro's). Also maxing all those skills without having to buy mastery books, saves a LOT of hassle, and Cygnus classes have all skills maxed already at lvl 120...
All I'm saying is, that a Cygnus as a Zakum super attack mule, does insane damage for a lvl 120, and more damage then an average adventurer without passive criticals...
P.S. Yes, also Adventurers get the attack boost when they make a lvl120 Cygnus, but they have to -MAKE- one in the first place.
P.S.2. Barrage is 1830ms now and don't forget lightning charge...
Cygnus don't get their attack boost if they don't -MAKE- an adventurer in the first place. It works both ways. They don't get a 15% damage increase from weapon attack unless they already have a level 19x or 200, in which case why even bother with Cygnus? And I'd like to know what pomegranatety groups you run with that don't have level 140+ attackers. So what if they have all their skills maxed at level 120? They're still nerfed versions of 4th job skills. Most adventurers have their main damage boosting skills maxed by level 140.
Of course a Cygnus knight would do more damage than a level 120 adventurer. But 4th job has been out for ONE AND A HALF YEARS, Devil. Why take level 120s when you have level 160s?

