2009-06-10, 04:40 PM
Doxinator Wrote:So, I've been thinking pretty heavily about a 2nd job striker build. 1st job build is pretty much set in stone. 2nd job is hard, since there are so many good skills. 3rd job is pretty much as straightforward as it can get.
I like what you have done with the 'get booster to 11 in 2nd job, then max later in 3rd job' thing. You still max all the necessary skills.
But anyways, here is what I was thinking for a 2nd job build...
My 2nd Job Build
Got 1 point in CSB before mastery just for mobbing purposes and to maneuver around maps faster.
Reason to get Lightning Charge before Energy? Truckers and Slimeys. Lots of people train in Singapore at those two places; Truckers are weak to lightning, Slimeys are weak to lightning. I personally stayed at truckers from level 50 to level 71 on my Bucc, so that seemed like a no brainer for me to get Lightning Charge first.
Energy was left at level 10 because 10 is a nice, clean number for Energy Charge. +15 Wep attack, +10 Acc/Avoid, 40 Seconds, 20% chance of Stance, etc. Nice, clean numbers. I then proceeded to get Energy Blast to level 11 so Blast hits 3 mobs, then proceeded to max out Energy Charge.
Blast is fairly useless unless it's maxed, and since you're maxing it so late...
I agree with everything until when you start adding into charge. At first it might sound like a good idea to just do the same thing that most marauders do, but there isn't much point. Level 10 energy charge has almost the same charge rate as level 16 for marauders. I suggest you just get 10 charge and max blast as soon as possible. It's not like level 10 will charge slowly. You're at MP3 destroying slimies (weak to lightning ftw) and everyone knows how mobby that place is.

