2009-06-06, 11:48 AM
So I was thinking that perhaps strikers should leave booster at 11 and max it in 3rd job while you are saving up for wind booster. Why? Because screw punch is a good skill and so is buster, if you max booster then you sacrifice one of those skills. Besides, aside from buff time 11 booster is essentially the same as level booster. However, you NEED to max booster in order to get wind booster. What if the skills were done liek this.
Second job:
Mastery: max
Booster: 11
Screw Punch: max
Lightning Charge: max
Buster: max
Energy Charge: max
That is what you'd go into third job with. I am not going to create a guide on how to get here, just know that is how you'll end up.
Now to start in third job (The extra points I am undecided on. I need to find out whether drain or shockwave is better to max.):
Any thoughts?
Second job:
Mastery: max
Booster: 11
Screw Punch: max
Lightning Charge: max
Buster: max
Energy Charge: max
That is what you'd go into third job with. I am not going to create a guide on how to get here, just know that is how you'll end up.
Now to start in third job (The extra points I am undecided on. I need to find out whether drain or shockwave is better to max.):
Spoiler
Any thoughts?

