2008-06-30, 05:18 PM
Special Links:
Fourth Job Sounds ZIP (513 KB)
Recent changes:
Apr 14, 2008
Deadline Announcement (Apr 14, 2008): - UPDATED
I've been receiving some PM's asking about the purpose of these deadlines. The purpose is to confirm as many of the skillbook and mastery guide locations as possible while still revealing relevant information for the present. Here's how this works:
Bold and colored submissions (confirmed by screenshot) will never be removed.
There are four exceptions:
(1) Storybook locations will never be removed
(2) Horntail drops [unless found by another mob] will not be removed.
(3) Should the monsterbook data be released to GMS, any information found in the that data will replace the findings shown here.
Another note dealing with submissions: When you make a submission, please be overly specific about which book you received and where you got it from. For example, "I got Monster Magnet 20 and Advanced Combo from Pianus" would be a very poor submission. Is the Advanced Combo the skillbook, or is it the level 20 or level 30 mastery guide? Which side of Pianus? I had to reject a few submissions today because they were too vague.
Skillbook FAQ
Fourth Job Sounds ZIP (513 KB)
Recent changes:
Apr 14, 2008
Spoiler
General Fixes:
Moved Maple Warrior's skillbook/mastery guide locations to each class's section and removed it from the Common Skills list in the first post
Kenta does not take away your pig when you advance to the Silver Mane
Removed the "Fourth Job Videos" and "Horntail Party Quest Video" from the special links section.
Changed the "Storybook Icons" to also include the mob location
Updated the "Fourth Job Sounds ZIP" to include the pirate skills
I have added two new exceptions to skillbook deadlines: (1) Should the MonsterBook data be released in GMS, it will immediately take the place of any and all current submissions. (2) The pirate skillbook locations will not be removed until these new classes come to GMS.
Removed Legendary Spirit and it's quest guide from the common section.
CONFIRMED with SS:
Maple warrior 20 - Horntail
Warrior Fixes:
Rush always pushes whether the mob is missed or not
Guardian 20 - Transforming Jr. Newties
CONFIRMED with SS:
Berserk 30 - Horntail
Heaven's Hammer 30 - Horntail
Magician Fixes:
CONFIRMED with SS:
Meteo 30 - Horntail
Thief Fixes:
Smokescreen 20 - Zakum (given to me by PM)
Assassinate 30 - GPQ Bonus
CONFIRMED with SS:
Assassinate 20 - Jr. Newties
Triple Throw 30 - Horntail
Smokescreen 30 - Horntail
Taunt 20 - Manon
Archer Fixes:
Separated Marksman Boost and Bow Expertise into each class's specific section.
Sniping 30 - Horntail
Concentrate 30 - Horntail
Pirate Fixes:
Added locations for Mastery guides. These locations were extracted from the KMST files. I'll hopefully be able to get Skillbook quests soon enough.
Added Viper animations
June 16, 2008General Fixes:
Moved Maple Warrior's skillbook/mastery guide locations to each class's section and removed it from the Common Skills list in the first post
Kenta does not take away your pig when you advance to the Silver Mane
Removed the "Fourth Job Videos" and "Horntail Party Quest Video" from the special links section.
Changed the "Storybook Icons" to also include the mob location
Updated the "Fourth Job Sounds ZIP" to include the pirate skills
I have added two new exceptions to skillbook deadlines: (1) Should the MonsterBook data be released in GMS, it will immediately take the place of any and all current submissions. (2) The pirate skillbook locations will not be removed until these new classes come to GMS.
Removed Legendary Spirit and it's quest guide from the common section.
CONFIRMED with SS:
Maple warrior 20 - Horntail
Warrior Fixes:
Rush always pushes whether the mob is missed or not
Guardian 20 - Transforming Jr. Newties
CONFIRMED with SS:
Berserk 30 - Horntail
Heaven's Hammer 30 - Horntail
Magician Fixes:
CONFIRMED with SS:
Meteo 30 - Horntail
Thief Fixes:
Smokescreen 20 - Zakum (given to me by PM)
Assassinate 30 - GPQ Bonus
CONFIRMED with SS:
Assassinate 20 - Jr. Newties
Triple Throw 30 - Horntail
Smokescreen 30 - Horntail
Taunt 20 - Manon
Archer Fixes:
Separated Marksman Boost and Bow Expertise into each class's specific section.
Sniping 30 - Horntail
Concentrate 30 - Horntail
Pirate Fixes:
Added locations for Mastery guides. These locations were extracted from the KMST files. I'll hopefully be able to get Skillbook quests soon enough.
Added Viper animations
Spoiler
General fixes:
Changed 8220003 to Leviathan for Pirates
Hero's will - you can only re-enter the map with another miniature pianus, each mob has a chance to drop one of the 40 pieces
WARRIORS:
- Monster Magnet changed to a mob attack
- Holy Hammer's cooldown decreased
- Hex of the Beholder now casts much more frequently
- Berserk's HP threshold increased and damage increased slightly at lower levels
CONFIRMED WITH SS:
Manon - Achilles 30
Magicians:
- One can now walk slowly while charging Big Bang
CONFIRMED WITH SS:
Zombies - Black Book
Left Pianus - Mana Reflect 20
Horntail - Blizzard 30
Bowmen:
- One can now walk slowly while charging pierce
- Snipe's cooldown time reduced
CONFIRMED WITH SS:
Horntail - Snipe 30
Right Pianus - Dragon's Breath 30
Griffey - Frostprey 20
Nest Golem - Hurricane 20
Thieves:
- Showdown becomes a mob move
CONFIRMED WITH SS:
GPQ - Ninja Storm 30
Pirates:
- Super Transform's cooldown rate vastly reduced
- Rapid Fire's damage increased slightly at all levels
General fixes:
Changed 8220003 to Leviathan for Pirates
Hero's will - you can only re-enter the map with another miniature pianus, each mob has a chance to drop one of the 40 pieces
WARRIORS:
- Monster Magnet changed to a mob attack
- Holy Hammer's cooldown decreased
- Hex of the Beholder now casts much more frequently
- Berserk's HP threshold increased and damage increased slightly at lower levels
CONFIRMED WITH SS:
Manon - Achilles 30
Magicians:
- One can now walk slowly while charging Big Bang
CONFIRMED WITH SS:
Zombies - Black Book
Left Pianus - Mana Reflect 20
Horntail - Blizzard 30
Bowmen:
- One can now walk slowly while charging pierce
- Snipe's cooldown time reduced
CONFIRMED WITH SS:
Horntail - Snipe 30
Right Pianus - Dragon's Breath 30
Griffey - Frostprey 20
Nest Golem - Hurricane 20
Thieves:
- Showdown becomes a mob move
CONFIRMED WITH SS:
GPQ - Ninja Storm 30
Pirates:
- Super Transform's cooldown rate vastly reduced
- Rapid Fire's damage increased slightly at all levels
Deadline Announcement (Apr 14, 2008): - UPDATED
I've been receiving some PM's asking about the purpose of these deadlines. The purpose is to confirm as many of the skillbook and mastery guide locations as possible while still revealing relevant information for the present. Here's how this works:
Bold and colored submissions (confirmed by screenshot) will never be removed.
There are four exceptions:
(1) Storybook locations will never be removed
(2) Horntail drops [unless found by another mob] will not be removed.
(3) Should the monsterbook data be released to GMS, any information found in the that data will replace the findings shown here.
Another note dealing with submissions: When you make a submission, please be overly specific about which book you received and where you got it from. For example, "I got Monster Magnet 20 and Advanced Combo from Pianus" would be a very poor submission. Is the Advanced Combo the skillbook, or is it the level 20 or level 30 mastery guide? Which side of Pianus? I had to reject a few submissions today because they were too vague.
Skillbook FAQ
Spoiler
1. What is a skillbook? How does it work with fourth jobs?
Unlike previous job advances, you are not able to allocate SP to every single skill. Instead, you have two different types of skills: core skills and non-core skills. Initially, you can only allocate up to 10 points in your core skills and up to 0 points in your non-core skills. In order to allocate points into your non-core skills, you will need to obtain a skillbook. A skillbook is a usable item which allows you to allocate up to 10 points into a non-core skill. You do not need a skillbook for your core skills because you can already allocate the first 10 points to those skills initially.
2. So what are the core skills for my class?
Hero: Monster Magnet, Achilles, Brandish
Paladin: Monster Magnet, Achilles, Blast
Dark Knight: Monster Magnet, Achilles, Beholder
F/P Archmage: Big Bang, Mana Reflection, Paralyze
I/L Archmage: Big Bang, Mana Reflection, Chain Lightning
Bishop: Big Bang, Mana Reflection, Holy Shield
Night Lord: Shadow Shifter, Venomous Star, Shadow Claw
Shadower: Shadow Shifter, Venomous Stab, Boomerang Step
Bowmaster: Sharp Eyes, Bow Expert, Hamstring Shot
Marksman: Sharp Eyes, Marksman Boost, Blind
Viper: Dragon Strike, Blood Fist, Wind Booster
Captain: Elemental Amplification, Advanced Homing, Support Octopus, Rapid Fire
Also, all classes technically get "Maple Hero" as well. You are granted the skillbook for this skill when you complete the fourth job quest.
All of your core skills are highlighted in blue in these skill tables.
3. Okay, so how do I get skillbooks for my non-core skills?
Most skillbooks can be obtained through fetch quests. Many of these quests will have you running between all of your different job instructors, and a few of them will have you doing jump quests or PQs. Also, you can find some skillbooks dropping from boss monsters, such as Triple Throw (Zakum) or Angel Ray (Zakum). Finally, some quests require that you hunt for a storybook before you even attempt to begin the skillbook quest. So, it really varies.
4. What is a storybook? How is it different from a skillbook?
A storybook is an item that you can find from non-boss monsters, such as Lucidas or Grim Phantom Watches. Storybooks allow you to begin the quest to obtain the skillbook. A skillbook allows you the ability to allocate SP to the first 10 levels of a non-core skill. Even though these two words may look alike, they are not the same thing!
5. Why bother wasting time with the fetch quests? I'll just buy the skillbooks.
Sorry, but the skillbooks cannot be traded, bought, sold, or put into storage. Storybooks and mastery guides can be bought, traded, and sold, though.
6. Woah, hold on. Skillbooks can't be traded? What if someone picks up my skillbook during a Zakum run that can't even use the book?
Tough luck.
7. You were talking about mastery guides, what are those?
In order to allocate more than 10 points into a skill (whether core or non-core), you have to find level 20 and level 30 mastery guides. To use the level 20 guide, you must have at least 5 points in the skill before you use it. To use the level 30 guide, you must have the at least 15 points in the skill before you use it.
Unfortunately, Maple Story likes to make things even more difficult. Level 20 mastery guides have only a 70% chance of success, and level 30 mastery guides have only a 50% chance of success. Sucks, huh? At least the skillbook has a 100% chance of working.
8. Oh no! What if a mastery guide fails when I use it?!
Relax, your skills don't have "slots" like normal weapons. You can use mastery guides on your skills as much as you like.
Just to recap all of the terminology used here:
Core Skill - A skill that already has an initial maximum SP level of 10. No skillbooks are required to unlock these. You will be able to allocate points to these skills immediately after you advance to the fourth job.
Mastery Guide - A special, usable item that lets you increase the maximum SP level of a skill to 20 or 30, with a 70% and 50% success rate, respectively.
Non-core skill - A skillbook is necessary to unlock these skills.
Skillbook - An item which works like a scroll. This will allow you to allocate the first 10 points to a skill. These cannot be traded or put into storage.
Storybook - Special drop from non-boss monsters that allows you to begin the quest for a skillbook
Common Class Skills 1. What is a skillbook? How does it work with fourth jobs?
Unlike previous job advances, you are not able to allocate SP to every single skill. Instead, you have two different types of skills: core skills and non-core skills. Initially, you can only allocate up to 10 points in your core skills and up to 0 points in your non-core skills. In order to allocate points into your non-core skills, you will need to obtain a skillbook. A skillbook is a usable item which allows you to allocate up to 10 points into a non-core skill. You do not need a skillbook for your core skills because you can already allocate the first 10 points to those skills initially.
2. So what are the core skills for my class?
Hero: Monster Magnet, Achilles, Brandish
Paladin: Monster Magnet, Achilles, Blast
Dark Knight: Monster Magnet, Achilles, Beholder
F/P Archmage: Big Bang, Mana Reflection, Paralyze
I/L Archmage: Big Bang, Mana Reflection, Chain Lightning
Bishop: Big Bang, Mana Reflection, Holy Shield
Night Lord: Shadow Shifter, Venomous Star, Shadow Claw
Shadower: Shadow Shifter, Venomous Stab, Boomerang Step
Bowmaster: Sharp Eyes, Bow Expert, Hamstring Shot
Marksman: Sharp Eyes, Marksman Boost, Blind
Viper: Dragon Strike, Blood Fist, Wind Booster
Captain: Elemental Amplification, Advanced Homing, Support Octopus, Rapid Fire
Also, all classes technically get "Maple Hero" as well. You are granted the skillbook for this skill when you complete the fourth job quest.
All of your core skills are highlighted in blue in these skill tables.
3. Okay, so how do I get skillbooks for my non-core skills?
Most skillbooks can be obtained through fetch quests. Many of these quests will have you running between all of your different job instructors, and a few of them will have you doing jump quests or PQs. Also, you can find some skillbooks dropping from boss monsters, such as Triple Throw (Zakum) or Angel Ray (Zakum). Finally, some quests require that you hunt for a storybook before you even attempt to begin the skillbook quest. So, it really varies.
4. What is a storybook? How is it different from a skillbook?
A storybook is an item that you can find from non-boss monsters, such as Lucidas or Grim Phantom Watches. Storybooks allow you to begin the quest to obtain the skillbook. A skillbook allows you the ability to allocate SP to the first 10 levels of a non-core skill. Even though these two words may look alike, they are not the same thing!
5. Why bother wasting time with the fetch quests? I'll just buy the skillbooks.
Sorry, but the skillbooks cannot be traded, bought, sold, or put into storage. Storybooks and mastery guides can be bought, traded, and sold, though.
6. Woah, hold on. Skillbooks can't be traded? What if someone picks up my skillbook during a Zakum run that can't even use the book?
Tough luck.
7. You were talking about mastery guides, what are those?
In order to allocate more than 10 points into a skill (whether core or non-core), you have to find level 20 and level 30 mastery guides. To use the level 20 guide, you must have at least 5 points in the skill before you use it. To use the level 30 guide, you must have the at least 15 points in the skill before you use it.
Unfortunately, Maple Story likes to make things even more difficult. Level 20 mastery guides have only a 70% chance of success, and level 30 mastery guides have only a 50% chance of success. Sucks, huh? At least the skillbook has a 100% chance of working.
8. Oh no! What if a mastery guide fails when I use it?!
Relax, your skills don't have "slots" like normal weapons. You can use mastery guides on your skills as much as you like.
Just to recap all of the terminology used here:
Core Skill - A skill that already has an initial maximum SP level of 10. No skillbooks are required to unlock these. You will be able to allocate points to these skills immediately after you advance to the fourth job.
Mastery Guide - A special, usable item that lets you increase the maximum SP level of a skill to 20 or 30, with a 70% and 50% success rate, respectively.
Non-core skill - A skillbook is necessary to unlock these skills.
Skillbook - An item which works like a scroll. This will allow you to allocate the first 10 points to a skill. These cannot be traded or put into storage.
Storybook - Special drop from non-boss monsters that allows you to begin the quest for a skillbook
Spoiler
Monster Rider
Description: Enables one to ride on a tamed monster and use it as a method of transportation.
Note: Going on a mount disables powerguard.
Animations: Summon - (Monster Rider) Hog - (Fly, Jump, Ladder, Prone, Rope, Stand, Tired, Walk) Silver Mane - (Stand, Walk, Fly, jump, ladder, prone, rope, tired)
Maple Warrior
Description: For a set time, your party's stats are boosted.
Animation: Maple Warrior
Max Level: 20
Level 01: MP - 10 / +1% Base Stats / 30 seconds / 400% Range
Level 02: MP - 10 / +1% Base Stats / 60 seconds / 400% Range
Level 03: MP - 10 / +2% Base Stats / 90 seconds / 400% Range
Level 04: MP - 10 / +2% Base Stats / 120 seconds / 400% Range
Level 05: MP - 10 / +3% Base Stats / 150 seconds / 400% Range
Level 06: MP - 20 / +3% Base Stats / 180 seconds / 400% Range
Level 07: MP - 20 / +4% Base Stats / 210 seconds / 400% Range
Level 08: MP - 20 / +4% Base Stats / 240 seconds / 400% Range
Level 09: MP - 20 / +5% Base Stats / 270 seconds / 400% Range
Level 10: MP - 20 / +5% Base Stats / 300 seconds / 400% Range
Level 11: MP - 30 / +6% Base Stats / 330 seconds / 400% Range
Level 12: MP - 30 / +6% Base Stats / 360 seconds / 400% Range
Level 13: MP - 30 / +7% Base Stats / 390 seconds / 400% Range
Level 14: MP - 30 / +7% Base Stats / 420 seconds / 400% Range
Level 15: MP - 30 / +8% Base Stats / 450 seconds / 400% Range
Level 16: MP - 40 / +8% Base Stats / 480 seconds / 400% Range
Level 17: MP - 40 / +9% Base Stats / 510 seconds / 400% Range
Level 18: MP - 40 / +9% Base Stats / 540 seconds / 400% Range
Level 19: MP - 40 / +10% Base Stats / 570 seconds / 400% Range
Level 20: MP - 40 / +10% Base Stats / 600 seconds / 400% Range
Hero's Will
Description: The Psycho status is canceled. As the level rises, the chance of Psycho being canceled increases [Cooldown: 10 minutes]
Animation: Awakening
Max Level: 1
Level 01: Consumes 30 MP, cancels abnormality
Storybook Icons Description: Enables one to ride on a tamed monster and use it as a method of transportation.
Note: Going on a mount disables powerguard.
Animations: Summon - (Monster Rider) Hog - (Fly, Jump, Ladder, Prone, Rope, Stand, Tired, Walk) Silver Mane - (Stand, Walk, Fly, jump, ladder, prone, rope, tired)
Maple WarriorDescription: For a set time, your party's stats are boosted.
Animation: Maple Warrior
Max Level: 20
Level 01: MP - 10 / +1% Base Stats / 30 seconds / 400% Range
Level 02: MP - 10 / +1% Base Stats / 60 seconds / 400% Range
Level 03: MP - 10 / +2% Base Stats / 90 seconds / 400% Range
Level 04: MP - 10 / +2% Base Stats / 120 seconds / 400% Range
Level 05: MP - 10 / +3% Base Stats / 150 seconds / 400% Range
Level 06: MP - 20 / +3% Base Stats / 180 seconds / 400% Range
Level 07: MP - 20 / +4% Base Stats / 210 seconds / 400% Range
Level 08: MP - 20 / +4% Base Stats / 240 seconds / 400% Range
Level 09: MP - 20 / +5% Base Stats / 270 seconds / 400% Range
Level 10: MP - 20 / +5% Base Stats / 300 seconds / 400% Range
Level 11: MP - 30 / +6% Base Stats / 330 seconds / 400% Range
Level 12: MP - 30 / +6% Base Stats / 360 seconds / 400% Range
Level 13: MP - 30 / +7% Base Stats / 390 seconds / 400% Range
Level 14: MP - 30 / +7% Base Stats / 420 seconds / 400% Range
Level 15: MP - 30 / +8% Base Stats / 450 seconds / 400% Range
Level 16: MP - 40 / +8% Base Stats / 480 seconds / 400% Range
Level 17: MP - 40 / +9% Base Stats / 510 seconds / 400% Range
Level 18: MP - 40 / +9% Base Stats / 540 seconds / 400% Range
Level 19: MP - 40 / +10% Base Stats / 570 seconds / 400% Range
Level 20: MP - 40 / +10% Base Stats / 600 seconds / 400% Range
Hero's WillDescription: The Psycho status is canceled. As the level rises, the chance of Psycho being canceled increases [Cooldown: 10 minutes]
Animation: Awakening
Max Level: 1
Level 01: Consumes 30 MP, cancels abnormality
Spoiler
[Storybook] Indecipherable Book - Rush (Taurospears)
[Storybook] Crimson Balrog's Proposal - Power Stance (Crimson Balrog)
[Storybook] Burning Book of Fire - Fire Demon (Red Kentaurus)
[Storybook] Frozen Book of Ice - Ice Demon (Blue Kentaurus)
[Storybook] Black Book - Resurrection (Phantom Watches)
[Storybook] Unknown Letter - Ninja Storm (Boogie)
[Storybook] Formula for Black Cloud - Smokescreen (Jr. Lucida)
[Storybook] Ancient Book - Concentrate, Sniping (Cold Shark)
Common Quest Information
Spoiler
Advancing to Fourth Job
Pre-Requisites: Level 120, third job
Mount - Hog
Pre-requisites: Level 70, third job
Mount - Silver Mane
Pre-requisites: Level 120, fourth job, Mount - Hog quest completed, hog must be level 3 or higher
Maple Warrior
After finishing the fourth job quest, your fourth job instructor grants you the skillbook for Maple Warrior.
Hero's Will
Advancing to Fourth Job
Pre-Requisites: Level 120, third job
- Talk to your 3rd job instructor in El Nath to begin the quest.
- Keep talking to your instructor until you receive a quest to obtain two special items for the fourth job instructor to advance.
- If you like to hunt, go kill a Manon and Griffin to get the Heroic Star and the Heroic Pendant. After hunting down these monsters and obtaining the two items, skip to step 6.
- Otherwise, if you have 10 million mesos, continue with step 3
- If you like to hunt, go kill a Manon and Griffin to get the Heroic Star and the Heroic Pendant. After hunting down these monsters and obtaining the two items, skip to step 6.
- Now head to Leafre and talk to the Village Chief. He will ask you for a very special scroll
- Head over to Eos Tower 44th floor to buy the scroll from the npc for 10m
- After you are done go back to the Village Chief from Leafre. He will give you the a Heroic Star and Pendant.
- Now go to your 4th job instructor
- Give the 2 items to the instructor to complete the quest. The instructor will advance you to fourth job, grant you the skillbook for Maple Hero, and give you 3 SP and 5 AP.
Mount - Hog
Pre-requisites: Level 70, third job
- Go to Aqua Road and talk to Kenta. She wants you to collect 5 books and 5 crystals.
- Talk to her again to enter a special arena.
- In this arena will be a hog that you have to protect. During this protection quest, the hog will randomly drop the 5 crystals. The other 5 books you must collect by destroying treasure chests (a la Zakum PQ) throughout the map. If the 5 minute timer runs out before you have all of the items or if the hog dies, you will be sent out of the arena to do the quest again.
- After successfully completing step 3, talk to Kenta again. She will give you the Mount skill, 32k experience, and a saddle.
- Talk to Kenta again, and she'll give you another quest to obtain a special purple potion.
- Go to the Village Chief in Leafre and purchase the potion from him for 20 million mesos.
- Return to Kenta and she will give you the quest to obtain your hog.
- Go to a special map near Korean Folk Town.
- The hog spawns just like a boss monster (e.g. Jr. Balrog or Mushmom). Once you see the hog spawn, double-click on the purple potion you bought to catch it.
- A couple of notes about the hog...
- The hog has 150% speed and 120% jump
- It has an energy level of 100 and a fatigue level of 5. Every 10-15 seconds, your energy level is drained by the fatigue level.
- You have to buy a special potion from the pet food sellers for 1k each to regenerate your pig's energy level.
- Your pig has experience points and can level up just as normal pets do. It is unknown whether leveling up your pig will give any added bonuses, but you do need a level 3 hog to advance it to a Mane at level 120.
- The hog has 150% speed and 120% jump
Mount - Silver Mane
Pre-requisites: Level 120, fourth job, Mount - Hog quest completed, hog must be level 3 or higher
- Talk to Kenta from Aqua Road. She will give you a quest to collect the following:
- 600 Rexton Leather
- 400 Wooden Shoulderpads (Green Cornian)
- 400 Skull Shoulderpad (Dark Cornian)
- 600 Rexton Leather
- Go back to Kenta once you have collected the items. For a special fee of 50 million mesos, she will reward you with the Silver Mane.
- The Mane works the same way as the hog, except for...
- Pig --> Boar
- Fatigue level 5 --> Fatigue level 3
- 150% speed --> 170% speed
- Pig --> Boar
Maple Warrior
After finishing the fourth job quest, your fourth job instructor grants you the skillbook for Maple Warrior.
Hero's Will
- First off, talk to Chief Tatamo in Leafre to begin the quest. He will ask you to talk to Carta the Sea Witch.
- Head to Aqua Road Dungeon and talk to Carta the Sea Witch
- Talk to Carta the Sea Witch again to receive the quest from her. She asks you to collect 40 courage pieces in a special arena of hers. Now there should be another option in the Carta the Sea Witch's dialog box after you talk to her again. Select this new option (it should be the bottom one) to enter a special arena. You need to be in a party to enter the map, so just make yourself the party leader and enter. You need one Pianus statue to enter the arena for every time that you enter.
- Inside the map you will find 3 types of monsters: Bone Fish, Sharks, and Gobies. Every monster you kill inside the map has a chance drop one of the 40 pieces you need. If you can't collect all forty pieces within the time limit, you can re-enter the map.
- After you exit the map, talk to Carta the Sea Witch again.
- Keep talking to her until you receive another quest
- Go talk to Eurek the Alchemist. He'll ask you to collect:
- Ragged Wristband (Griffey)
- 10 Mithril plates
- Ragged Wristband (Griffey)
- Return to Fu and give him the broken ring and the 10 Mithril plates. He will give you a Mithril Wristband.
- Head back to Aqua Road and talk to Carta the Sea Witch to finish the quest. She will give you the potion. Use the potion to acquire the skill.
