2009-05-30, 03:07 AM
Dusk Wrote:Dodge as in not get hit at all, not just take a miss.This reminds me of something neat that was in KMST today.
Edit: Like when I was fighting Luster Pixies back in the day as a level 3x archer hitting 3 digit damages, timing jump Double Shots. Except in boss form
I really think bosses should make use of dodgable attacks more. It would make fights a lot more interesting if you could jump out of the way to avoid a seducing laser or step away from marks on the ground where pillars fall and deal massive damage.
So, I was doing the event, yeah? Hadn't bothered with it yet cause it looked dumb, just the cookie thing again. However, when I stepped in, there was a JQ ahead of me, with some bubbling black chocolate at the bottom. I paid no attention to it at first, and just started jumping. Messing around, not trying too hard, but then the chocolate level started moving up. It seemed like just a typical "Rise-and-fall" animation but... it just kept coming.
It's a jump quest where you must keep from falling in the chocolate, or you are kicked out. In addition to regular jumping platforms, there were conveyor belts and spring launchers.
I think something like this combined with a boss would be really interesting. It might be hard to do though, what with the lag that generally occurs at major bosses.


