2009-05-30, 02:47 AM
Dusk Wrote:Dodge as in not get hit at all, not just take a miss.
Edit: Like when I was fighting Luster Pixies back in the day as a level 3x archer hitting 3 digit damages, timing jump Double Shots. Except in boss form
I really think bosses should make use of dodgable attacks more. It would make fights a lot more interesting if you could jump out of the way to avoid a seducing laser or step away from marks on the ground where pillars fall and deal massive damage.
Maplestory bosses are terrible...
It shouldn't be a battle of can I survive this hit? (even with HB)
Or I can just continuously KB it....
Bosses should take some more skill to kill, like these dodgable attacks. I get bored just sitting there shooting all the time. Its like oh look I got hit xxxx, more than 80% of my health...heal full, repeat...or boss 1 hit kills me, cursed with low hp. Lets have a little more action in the boss battles...
like Giest...except with better AI


