2008-07-19, 06:32 AM
DrRusty Wrote:well If it wasnt crit then I would have a little bit of hope. Not to mention its still 30k short of what we needIsn't brandish damage for KB counted 2 hits as 1 or are those counted as 2 hits? Maybe an insane powerfull here could do 2x 70k with brandish and knock it back?. When pink bean does come out, it would be really nice if they'd jus take off that 99,999 limit.
Still afaik, Assassinate is the only attack that goes beyond the 140k damage for 1x KB, but still... it won't keep him pinned... unless you have about 20 Shadowers present, which also won't happen, since there are too few...
Also even when they would lift the damage cap (which is coded in maplestory.exe - some private servers have it removed already) there are only a few attacks that could theoretically pass the 140k damage barrier:
- Panic (With max Advanced Combo)
- Assassinate (Stated before)
- Blast (With Thunder Charge)
- Heaven's Hammer (But too slow because of cooldown - Or is this a Holy Attack?)
- Piercing Arrow (But that would require to hit some summons first)
- Sniping (Max level "only" has a 10 second cooldown)
(I don't know if I have missed any, but I didn't think so)
My guess that it's just not possible to keep Strong Pink Bean pinned all the time and only the strong characters will survive him... Archers and Nightlords have just too low HP to fight it. Keep in mind that a fight will take 2~4 hours with all that HP, and Resurrection's cooldown is just too slow to keep the dieing ranged low HP characters alive all the time...
Maybe Nexon just decided that Pink Bean wasn't meant for ranged characters to play a mayor role in, just like they can't survive Tonosoma... Afterall, ranged characters have Horntail already... Maybe Nexon wanted to give Magicians and other less popular classes a bigger role in bossing, since they're left out in Horntail...


. When pink bean does come out, it would be really nice if they'd jus take off that 99,999 limit.