Not to mention the fact that as soon as you're rushing more than 3 monsters, the player leaps forward before all the monsters are pushed, so you have to make sure you stand back far enough that you won't land on monster #4 (unless you want to take touch damage because ACB's stun failed again and skele magic hurts). Conveniently enough, I have to wait for Skeles to "un-kb" after an ACB so I just walk back a bit from the mob while I wait.
I also managed some impressive "Rush Cannon" by rushing the same monster synchronized with another Paladin... it got pushed back twice as far.
I also managed some impressive "Rush Cannon" by rushing the same monster synchronized with another Paladin... it got pushed back twice as far.

