2009-05-21, 01:56 PM
Fiel Wrote:They have to:
1. Create the item
2. Code how it works
3. Ensure that it functions
4. Create a working cash shop
5. Make a fun game that you'd be willing to pay for
Sure, it costs almost nothing to send the item when you purchase it, but the startup costs to create the item in the first place are pretty high. It's like saying that paying $9.99 for an e-book from Amazon is bullpomegranate because it costs nothing for Amazon to send it. There's a lot more to it.
Yeah but they only have to do that once...and then they make a million times back what it "cost" them. They could sell everything in the CS for 1k NX and still make a buttload of profit.

