2009-05-21, 12:50 AM
Fiel Wrote:They have to:You're right, I wasn't considering that when I first posted. It's not total bullpomegranate, but the price is still steep for, what is to me, very little change to your character. (And would I be out of line to argue that Nexon has, at times, missed steps 3 and 4?)
1. Create the item
2. Code how it works
3. Ensure that it functions
4. Create a working cash shop
5. Make a fun game that you'd be willing to pay for
Sure, it costs almost nothing to send the item when you purchase it, but the startup costs to create the item in the first place are pretty high. It's like saying that paying $9.99 for an e-book from Amazon is bullpomegranate because it costs nothing for Amazon to send it. There's a lot more to it.
This may all be moot, considering what John said. If people are willing to pay, why would it change?

