2009-05-20, 03:05 PM
Kasuhitomi Wrote:However, I'm wondering why they're setting difficulties for bosses then? Doesn't that strike you as odd? In gMS, sure, we take down HT and CWKPQ bosses in less than a week after figuring out a strategy for it, vs other servers.
My question being, with difficulty implemented, will the current bosses be harder or easier? Because at the way the current bosses are at now, are they setting that as 'normal', 'hard', or what?
Really that's the big mystery for everyone right now.
Until we know exactly what the results of the different modes are the reasoning behind adding them is impossible to determine. I would at least hope that the current way bosses behave would fall into the normal setting, with easier and harder settings sliding that baseline appropriately.
It's not having what you want - It's wanting what you've got.

