Kasuhitomi Wrote:That is the only innovative idea, genius. Unless you're expecting Nexon or [insert some other company here] to re-model every map dungeon, monsters (appearances completely), stats, and all drops HAS to be changed, including items, etc for every single difficulty, you're kinda crazy, seriously. Can you imagine how much time that would take for an MMO that has multiple huge continents?
Maple Story does have multiple continents and is constantly growing... without continuously recycling content. I agree with Dusk, that sounds lazy rather than innovative. Having multiple boss difficulties allows players who wish to be challenged to do so without affecting the casual player's experience in any way.
Also I would like to note that Phantasy Star Online was the most boring video game I've ever played. Ever.

