2009-05-20, 03:50 AM
(This post was last modified: 2009-05-21, 04:26 PM by Vernacular.)
[SIZE="4"]Work In Progress
v1.2[/SIZE]
Pictures are for reference, and poorly made.

Artist class, dealing with music.
I can't think of names for the Job Advances so those will come later.
I hope you can understand the 2nd job method of adding skills.
This class is more for a preference in elements, because they both do about the same amount of damage with equal stats, equips, etc.
Made at 2 in the morning, disregard any grammar mistakes.
Enjoy!
v1.2[/SIZE]
Pictures are for reference, and poorly made.

Artist class, dealing with music.
I can't think of names for the Job Advances so those will come later.
I hope you can understand the 2nd job method of adding skills.
This class is more for a preference in elements, because they both do about the same amount of damage with equal stats, equips, etc.
Made at 2 in the morning, disregard any grammar mistakes.

Enjoy!
1st Job
Music Appreciation
Passive
Max Level 10
Increases magic attack based on the level.
*As level increases a different type or music note will be added to aftereffect of attack.*
lv1: Magic attack +1, note effect ♩
lv5: Magic attack +3, note effect ♪♩
lv10: Magic attack +5, note effect ♬♩♪
Basic Harmony
Active
Max level 20
Strum your musical instrument to attack a small mob. Uses small amounts of MP.
*Attacks are based in neutral element but can be changed with a charge, affecting the note effect.*
Lv1: Basic Attack 15, Attack 1 monster, mastery 25%, MP-5
Lv11: Basic Attack 30, Attack 2 monsters, mastery 50%, MP-10
Lv20: Basic Attack 45, Attack 3 monsters, mastery 75%, MP-15
![[Image: 2ivd83a.png]](http://i40.tinypic.com/2ivd83a.png)
Improving Max MP Increase.
Passive
Max level 10
This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP.
*Nothing is changed here except you do not need Improving MP Recovery, Artists will not receive that skill*
Lv1: If Level UP, +2 more; if AP applied, +1 more on top on MaxMP
Lv10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP
Music Stand
Passive
Max level 10
Increases the range in which your musical attacks will reach. Attacks will go both directions horizontally, and a small amount vertical.
Lv1: Range of attack +15
Lv10: Ranger of attack +185
Serenade
Active
Max level 20
Strum the musical instrument in a way that the mob is lulled by the music, decreases level of weapon defense in the monsters it hits.
*Works somewhat like the Page's threaten.*
Lv1: MP-10, Weapon Def -1 for 3 seconds, hits 1.
Lv11: MP-20, Weapon Def -6 for 30 seconds, hits 3.
Lv20: MP-30, Weapon Def -10 for 50 seconds, hits 4.
(Serenade skill is the skill that will not be maxed, only SP poured in here would be leftovers and left at Lv11)
Music Appreciation
Passive
Max Level 10
Increases magic attack based on the level.
*As level increases a different type or music note will be added to aftereffect of attack.*
lv1: Magic attack +1, note effect ♩
lv5: Magic attack +3, note effect ♪♩
lv10: Magic attack +5, note effect ♬♩♪
Basic Harmony
Active
Max level 20
Strum your musical instrument to attack a small mob. Uses small amounts of MP.
*Attacks are based in neutral element but can be changed with a charge, affecting the note effect.*
Lv1: Basic Attack 15, Attack 1 monster, mastery 25%, MP-5
Lv11: Basic Attack 30, Attack 2 monsters, mastery 50%, MP-10
Lv20: Basic Attack 45, Attack 3 monsters, mastery 75%, MP-15
![[Image: 2ivd83a.png]](http://i40.tinypic.com/2ivd83a.png)
Improving Max MP Increase.
Passive
Max level 10
This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP.
*Nothing is changed here except you do not need Improving MP Recovery, Artists will not receive that skill*
Lv1: If Level UP, +2 more; if AP applied, +1 more on top on MaxMP
Lv10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP
Music Stand
Passive
Max level 10
Increases the range in which your musical attacks will reach. Attacks will go both directions horizontally, and a small amount vertical.
Lv1: Range of attack +15
Lv10: Ranger of attack +185
Serenade
Active
Max level 20
Strum the musical instrument in a way that the mob is lulled by the music, decreases level of weapon defense in the monsters it hits.
*Works somewhat like the Page's threaten.*
Lv1: MP-10, Weapon Def -1 for 3 seconds, hits 1.
Lv11: MP-20, Weapon Def -6 for 30 seconds, hits 3.
Lv20: MP-30, Weapon Def -10 for 50 seconds, hits 4.
(Serenade skill is the skill that will not be maxed, only SP poured in here would be leftovers and left at Lv11)
2nd Job
*This is where the skill builds can get creative, unlike most other jobs. You have the option to Max a so called "opposites." During training, to make mobs weak to your element, you would use these 2 skill sin unison. Maxing "Summer Movement" would give you the mob skill to make the mob weak to ice, the "movement" skills are very weak compared to their "Chord" attack counterpart. Looking at these skills will make more sense.*
Summer Movement
Active
Max Level 20
The movement skill which will be used in unison with Ice Chord. This skill will make the mob weak to the ice element. This attack will not effect monsters already weak to the ice element.
Lv1: Basic Attack 35, MP-15, hits 4, weak to ice for 3 seconds.
Lv11: Basic Attack 45, MP-30, hits 5, weak to ice for 5 seconds.
Lv20: Basic Attack 55, MP-45, hits 6, weak to ice for 7 seconds.
![[Image: 10mmudy.png]](http://i42.tinypic.com/10mmudy.png)
Ice Chord
Active Buff
Max Level 30
*This is a charge that will stack with of your Basic Harmony attack, all effects listed below will override 1st job effects when buffed.*
(Pre Req Summer Movement Lv1, Basic Harmony Lv20)
The chord skill which will be used in unison with Summer Movement. Monsters will not be frozen. Deals great amount of damage to monsters that have been burned, but barely any to any that have not been burned.
Lv1: Basic Attack 45, MP-10, 80% damage to non-burned mobs. 150% damage to burned mobs. Lasts 100seconds.
Lv11: Basic Attack 65, MP-20, 90% damage to non-burned mobs. 190% damage to burned mobs. Lasts 150 seconds. Hits 4. Mastery 75%
Lv21: Basic Attack 85, MP-30, 100% damage to non-burned mobs. 240% damage to burned mobs. Lasts 200 seconds. Hits 5. Mastery 80%
Lv30: Basic Attack 100, MP-40, 110% damage to non-burned mobs. 290% damage to burned mobs. Lasts 250 seconds. Hits 6. Mastery 85%
![[Image: nv19o8.png]](http://i40.tinypic.com/nv19o8.png)
Winter Movement
Active
Max Level 20
The movement skill which will be used in unison with Flare Chord. This skill will make the mob weak to the ice element. This attack will not effect monsters already weak to the ice element.
Lv1: Basic Attack 35, MP-15, hits 4, weak to fire for 3 seconds.
Lv11: Basic Attack 45, MP-30, hits 5, weak to fire for 5 seconds.
Lv20: Basic Attack 55, MP-45, hits 6, weak to fire for 7 seconds.
![[Image: v6u1a8.png]](http://i39.tinypic.com/v6u1a8.png)
Flare Chord
Active Buff
Max Level 30
*This is a charge that will stack with of your Basic Harmony attack, all effects listed below will override 1st job effects when buffed.*
(Pre-Req Winter Movement Lv1, Basic Harmony Lv20)
The chord skill which will be used in unison with Winter Movement. Deals great amount of damage to monsters that have been chilled, but barely any to any that have not been chilled.
Lv1: Basic Attack 45, MP-10, 80% damage to non-chilled mobs. 150% damage to chilled mobs. Lasts 100seconds.
Lv11: Basic Attack 65, MP-20, 90% damage to non-chilled mobs. 190% damage to chilled mobs. Lasts 150 seconds. Hits 4. Mastery 75%
Lv21: Basic Attack 85, MP-30, 100% damage to non-chilled mobs. 240% damage to chilled mobs. Lasts 200 seconds. Hits 5. Mastery 80%
Lv30: Basic Attack 100, MP-40, 110% damage to non-chilled mobs. 290% damage to chilled mobs. Lasts 250 seconds. Hits 6. Mastery 85%
![[Image: 1zzi0pi.png]](http://i43.tinypic.com/1zzi0pi.png)
Instrument Booster
Active Buff
Max Level 20
*Just like any other booster, except it does not have a pre-req*
Uses HP and MP to increase the attack speed of the musical instrument, can only be used with an instrument in hand.
Lv1: HP-29 and MP-29, Increase instrument attacking speed for 10 seconds.
Lv11: HP-19 and MP-19, Increase instrument attacking speed for 110 seconds.
Lv20: HP-10 and MP-10, Increase instrument attacking speed for 200 seconds.
Talent
Party Buff
Max Level 20
*Similar to Hermit's MesoUp but slightly weaker and involves mesos and drops excluding ETCs. It can stack with MesoUp, but the meso percentage will that of the level of MesoUp and drop rate with be that of the level of Talent.*
Increase the drop rate of mesos and other items for the party by a certain percent.
Lv1. MP-40, Meso drop rate +3%, drop rate +5%. Lasts for 30 seconds.
Lv11. MP-55, Meso drop rate +25%, drop rate +25%. Lasts for 75 seconds.
Lv20. MP-60, Meso drop rate + 45%, drop rate +50%. Lasts 120 seconds.
Caster
![[Image: t98uhc.png]](http://i42.tinypic.com/t98uhc.png)
Affected
![[Image: 8wecm9.png]](http://i40.tinypic.com/8wecm9.png)
*This is where the skill builds can get creative, unlike most other jobs. You have the option to Max a so called "opposites." During training, to make mobs weak to your element, you would use these 2 skill sin unison. Maxing "Summer Movement" would give you the mob skill to make the mob weak to ice, the "movement" skills are very weak compared to their "Chord" attack counterpart. Looking at these skills will make more sense.*
Summer Movement
Active
Max Level 20
The movement skill which will be used in unison with Ice Chord. This skill will make the mob weak to the ice element. This attack will not effect monsters already weak to the ice element.
Lv1: Basic Attack 35, MP-15, hits 4, weak to ice for 3 seconds.
Lv11: Basic Attack 45, MP-30, hits 5, weak to ice for 5 seconds.
Lv20: Basic Attack 55, MP-45, hits 6, weak to ice for 7 seconds.
![[Image: 10mmudy.png]](http://i42.tinypic.com/10mmudy.png)
Ice Chord
Active Buff
Max Level 30
*This is a charge that will stack with of your Basic Harmony attack, all effects listed below will override 1st job effects when buffed.*
(Pre Req Summer Movement Lv1, Basic Harmony Lv20)
The chord skill which will be used in unison with Summer Movement. Monsters will not be frozen. Deals great amount of damage to monsters that have been burned, but barely any to any that have not been burned.
Lv1: Basic Attack 45, MP-10, 80% damage to non-burned mobs. 150% damage to burned mobs. Lasts 100seconds.
Lv11: Basic Attack 65, MP-20, 90% damage to non-burned mobs. 190% damage to burned mobs. Lasts 150 seconds. Hits 4. Mastery 75%
Lv21: Basic Attack 85, MP-30, 100% damage to non-burned mobs. 240% damage to burned mobs. Lasts 200 seconds. Hits 5. Mastery 80%
Lv30: Basic Attack 100, MP-40, 110% damage to non-burned mobs. 290% damage to burned mobs. Lasts 250 seconds. Hits 6. Mastery 85%
![[Image: nv19o8.png]](http://i40.tinypic.com/nv19o8.png)
Winter Movement
Active
Max Level 20
The movement skill which will be used in unison with Flare Chord. This skill will make the mob weak to the ice element. This attack will not effect monsters already weak to the ice element.
Lv1: Basic Attack 35, MP-15, hits 4, weak to fire for 3 seconds.
Lv11: Basic Attack 45, MP-30, hits 5, weak to fire for 5 seconds.
Lv20: Basic Attack 55, MP-45, hits 6, weak to fire for 7 seconds.
![[Image: v6u1a8.png]](http://i39.tinypic.com/v6u1a8.png)
Flare Chord
Active Buff
Max Level 30
*This is a charge that will stack with of your Basic Harmony attack, all effects listed below will override 1st job effects when buffed.*
(Pre-Req Winter Movement Lv1, Basic Harmony Lv20)
The chord skill which will be used in unison with Winter Movement. Deals great amount of damage to monsters that have been chilled, but barely any to any that have not been chilled.
Lv1: Basic Attack 45, MP-10, 80% damage to non-chilled mobs. 150% damage to chilled mobs. Lasts 100seconds.
Lv11: Basic Attack 65, MP-20, 90% damage to non-chilled mobs. 190% damage to chilled mobs. Lasts 150 seconds. Hits 4. Mastery 75%
Lv21: Basic Attack 85, MP-30, 100% damage to non-chilled mobs. 240% damage to chilled mobs. Lasts 200 seconds. Hits 5. Mastery 80%
Lv30: Basic Attack 100, MP-40, 110% damage to non-chilled mobs. 290% damage to chilled mobs. Lasts 250 seconds. Hits 6. Mastery 85%
![[Image: 1zzi0pi.png]](http://i43.tinypic.com/1zzi0pi.png)
Instrument Booster
Active Buff
Max Level 20
*Just like any other booster, except it does not have a pre-req*
Uses HP and MP to increase the attack speed of the musical instrument, can only be used with an instrument in hand.
Lv1: HP-29 and MP-29, Increase instrument attacking speed for 10 seconds.
Lv11: HP-19 and MP-19, Increase instrument attacking speed for 110 seconds.
Lv20: HP-10 and MP-10, Increase instrument attacking speed for 200 seconds.
Talent
Party Buff
Max Level 20
*Similar to Hermit's MesoUp but slightly weaker and involves mesos and drops excluding ETCs. It can stack with MesoUp, but the meso percentage will that of the level of MesoUp and drop rate with be that of the level of Talent.*
Increase the drop rate of mesos and other items for the party by a certain percent.
Lv1. MP-40, Meso drop rate +3%, drop rate +5%. Lasts for 30 seconds.
Lv11. MP-55, Meso drop rate +25%, drop rate +25%. Lasts for 75 seconds.
Lv20. MP-60, Meso drop rate + 45%, drop rate +50%. Lasts 120 seconds.
Caster
![[Image: t98uhc.png]](http://i42.tinypic.com/t98uhc.png)
Affected
![[Image: 8wecm9.png]](http://i40.tinypic.com/8wecm9.png)
3rd Job
To Come
4th Job
To Come
