2009-05-19, 08:01 PM
Kasuhitomi Wrote:Questions I'd like to ask.
1) What are the benefits to here vs the Windraiders room deep in the CWKPQ area?
2) Doesn't this map require a lot of moving-around constantly?
3) What level did you start there, and what level do most Outlaws go from here to [insert whatever else monsters (such as Newties or Skeles)]?
1) Do you think you might be able to name that room for me?
I haven't been anywhere else except Path of Peril, Cavern of Pain, and Lower Ascent.2) It does require moving around, but by training at this map, you're using much more skills then while you're at Jr. Newties or the other places you'll be training. The skills I use are pretty much: Recoil, Wings, Octopus, Gaviota, and Burst Fire. Those are quite a few for me.

3) I started here during my late 6x. If I try to remember, maybe I started at 67 with the help of a friend getting my past the Forgotten Path. As for leaving Lower Ascent, that depends on your build.
My Corsair buddies tell me that I shouldn't be going to Jr. Newties yet (even though I'm level 92) due to the horrid exp I'll be getting by only killing 1 Jr. Newtie every 20+ second (due to spawning time). So all of them suggested that I still go snipe Stormbreakers at Cavern of Pain.
Hope my answers answered your questions!

Stereo Wrote:I'd normally skip from #5 to #9 and only do platform 6-7 every 2nd time round the map, it's quite a bit out of the way for a few extra spawns unless you let it build up.
That's true seeing that the most spawns I've had without killing the 2 other platforms of Stormbreakers (far left and far right) only gives me 4 Windraiders at platform #7.

