2009-05-18, 01:51 AM
KajitiSouls Wrote:I'm thinking back to the time when Zakum runs took 3 hours, where there was no such thing as 4th job, and CBs practically ran the success or failure of the group.
Groups starts running. 2 hours and 30 minutes later, a person that was going to loot a Zhelm d/cs. His computer was super powerful, but his internet just happened to fail. And boy is he pissed.
MasPan, while I agree that higher attack isn't a necessity in any sense, it does give a great advantage in terms of preventing stupid mishaps like the one above. A shorter fight time also means people can fit the boss fight into their schedule and not have to drop out in the middle of it just because "they have to go to a friend's house".
I understand, but again, the main point I am trying to get accross is that this is a boss where raw damage isn't going to be enough for this boss, especially considering his damage reflection. In terms of survivability, which supersedes all else against Pink Bean, gMS has about a 300 hp advantage from MoNs. While apples will allow for more error and shorten the run, the fact is most of gMS isn't capable of taking a hit from him regardless. When you're dead, you do 0 damage. No attack multiplier is going to change that 0 to anything helpful.

