2009-05-14, 04:27 AM
(This post was last modified: 2009-05-14, 04:51 AM by SuperMario64.)
Stage 0 Effective Damage * ((CRIT_VALUE_IN_STRING - 100) / 100)
Damage Range * ((250 - 100) / 100)
(16991.333... * ((250 - 100) / 100)
(16991.333... * (250) / 100)
(16991.333... * 1.5)
25487 critical damage
(38544 * ((250 - 100) / 100)
(38544 * (150) / 100)
(38544 * 1.5)
57816 critical damage
(51504 * ((250 - 100) / 100)
(51504 * (150) / 100)
(51504 * 1.5)
77256 critical damage
Is there something I'm missing? *is a bit confused* x_x
Just for kicks...I'll add in the multiplier. o.o
[SPOILER=Assassinate formula with multiplier.
]
((Damage Range * Skill %) * ((CRIT_VALUE_IN_STRING - 100) / 100)
((2831.888... * 6) * ((250 - 100) / 100)
(16991.333... * ((250 - 100) / 100)
(16991.333... * (250) / 100)
(16991.333... * 1.5)
25487 critical damage
((6424 * 6) * ((250 - 100) / 100)
(38544 * ((250 - 100) / 100)
(38544 * (150) / 100)
(38544 * 1.5)
57816 critical damage
((8584 * 6) * ((250 - 100) / 100)
(51504 * (150) / 100)
(51504 * 1.5)
77256 critical damage
Damage Range * ((250 - 100) / 100)
(16991.333... * ((250 - 100) / 100)
(16991.333... * (250) / 100)
(16991.333... * 1.5)
25487 critical damage
(38544 * ((250 - 100) / 100)
(38544 * (150) / 100)
(38544 * 1.5)
57816 critical damage
(51504 * ((250 - 100) / 100)
(51504 * (150) / 100)
(51504 * 1.5)
77256 critical damage
Is there something I'm missing? *is a bit confused* x_x
Just for kicks...I'll add in the multiplier. o.o
[SPOILER=Assassinate formula with multiplier.
]((Damage Range * Skill %) * ((CRIT_VALUE_IN_STRING - 100) / 100)
((2831.888... * 6) * ((250 - 100) / 100)
(16991.333... * ((250 - 100) / 100)
(16991.333... * (250) / 100)
(16991.333... * 1.5)
25487 critical damage
((6424 * 6) * ((250 - 100) / 100)
(38544 * ((250 - 100) / 100)
(38544 * (150) / 100)
(38544 * 1.5)
57816 critical damage
((8584 * 6) * ((250 - 100) / 100)
(51504 * (150) / 100)
(51504 * 1.5)
77256 critical damage

