2009-05-13, 05:37 PM
SuperMario64 Wrote:Which makes me come to the conclusion that Assassinate is more complex than I thought because...Wow I never saw that post before... interesting!
Level 12 Assassinate ---> Clean Maximum x Damage % ---> 3073 x 380% = 11,677.4
Yet that particular critical is 3346.56 higher than the estimated critical damage according to this formula. o.O
I also noticed the DPS decrease and the SE issue before...it would be nice to see those fixed. xD
But I always assumed Assassinate worked like this (max lvl30):
- Hit 1: (Base damage x 6) x ((Seconds in Dark Sight / 3)+1) ----- With a maximum of 12 seconds in Dark Sight & Charge numbers get rounded DOWN (aka 2.99 = 2)
- Hit 2: (Base damage x 6) x ((Seconds in Dark Sight / 3)+1) ----- With a maximum of 12 seconds in Dark Sight & Charge numbers get rounded DOWN (aka 2.99 = 2)
- Hit 3: (Base damage x 6) x ((Seconds in Dark Sight / 3)+1) ----- With a maximum of 12 seconds in Dark Sight & Charge numbers get rounded DOWN (aka 2.99 = 2)
- Hit 4: ((Base damage x 6) + (Base damage x 2.5 (90% chance))) x ((Seconds in Dark Sight / 3)+1) ----- With a maximum of 12 seconds in Dark Sight & Charge numbers get rounded DOWN (aka 2.99 = 2)
- Hit 4 (With SE): ((Base damage x 6) + (Base damage x 3.9 (100% chance))) x ((Seconds in Dark Sight / 3)+1) ----- With a maximum of 12 seconds in Dark Sight & Charge numbers get rounded DOWN (aka 2.99 = 2)

