2009-05-13, 05:13 PM
Devil Wrote:Well Assassinate is like this (max lvl30):[/U]
- 3 Normal hits (600% damage) - 55% mastery
- 1 Critical hit (90% chance though - 850% damage) - 55% mastery
Lets say your range is 2500~4000 and lets take the max damage from that one:
- Lowest damage on 1st 3 hits: 6*2500 = 15.000
- Highest damage on 1st 3 hits: 6*4000 = 24.000
- Lowest damage on 4th hit: 8.5*2500 = 21.250
- Highest damage on 4th hit: 8.5*4000 = 34.000
The skill is not bugged in the way you describe, although it -is- bugged in 2 other ways:
- Charging it lowers it's DPS (what's the use of charging up then, except for superwdefs?)
- First 3 hits never critical, even with max Sharp Eyes buff...
Which makes me come to the conclusion that Assassinate is more complex than I thought because...
Level 12 Assassinate ---> Clean Maximum x Damage % ---> 3073 x 380% = 11,677.4
Fiel Wrote:Here's the formula for crits:
DAMAGE_RANGE * ((CRIT_VALUE_IN_STRING - 100) / 100)
(11677.4 * ((160 - 100) / 100)
(11677.4 * (60) / 100)
(11677.4 * .60)
7006.44 crit damage
Yet that particular critical is 3346.56 higher than the estimated critical damage according to this formula. o.O
I also noticed the DPS decrease and the SE issue before...it would be nice to see those fixed. xD

