2009-05-13, 04:21 PM
SuperMario64 Wrote:As nice as the confirmed delay reduction is...I tested out a few uncharged Assassinates...and it's definitely bugged. o_oWell Assassinate is like this (max lvl30):
According to Fiel's formula, a critical should always reduce Assassinate's damage from its effective range at every level below 21...mine's level 12 yet...
Awesome and epic :3
Sometimes I hit like 5k with a critical...and at other times I hit 4k in one of the first 3 hits. xD
I haven't seen a 3k critical yet I've seen a few 11k+ criticals.
- 3 Normal hits (600% damage) - 55% mastery
- 1 Critical hit (90% chance though - 850% damage) - 55% mastery
Lets say your range is 2500~4000 and lets take the max damage from that one:
- Lowest damage on 1st 3 hits: 6*2500 = 15.000
- Highest damage on 1st 3 hits: 6*4000 = 24.000
- Lowest damage on 4th hit: 8.5*2500 = 21.250
- Highest damage on 4th hit: 8.5*4000 = 34.000
So it's possible to get:
24.000
24.000
24.000
21.250 - Critical is lower then normal non-critical damage...
But it's also possible to get:
15.000
15.000
15.000
34.000 - Critical is more then 2x as high as normal non-critical damage...
The skill is not bugged in the way you describe, although it -is- bugged in 2 other ways:
- Charging it lowers it's DPS (what's the use of charging up then, except for superwdefs?)
- First 3 hits never critical, even with max Sharp Eyes buff...


![[Image: Assassinate1.png]](http://i617.photobucket.com/albums/tt258/PMario123/Assassinate1.png)