2009-05-11, 02:24 AM
Guide for the Page, White Knight, and Paladin Wrote:Heaven's Hammer
Type: Attack
Description: Strikes the ground with a huge hammer to attack up to 15 monsters. The skill works when charged up in a Holy Charge.
Max Level: 30
Skill Drop Locations: 10-"Sayram's Skill"; 20-Zakum; 30-Horntail
NOTES:[SPOILER="Heaven's Hammer Table of Skill Variables"]
- You only need a weapon (any) to use Heaven's Hammer. You do not need Holy Charge
- If a monster has 200k HP or less, Heaven's Hammer will reduce its HP down to 1. NO EXCEPTIONS. This means you can 2-hit any regular monster (except super high-lvled monsters such as Crimson Guardian in GMS), including immune targets, with Heaven's Hammer. Proof: HH+PG Pianus
- You cannot see the damage you do to monsters with this attack. However, a small animation will show on the monsters that you hit.
- If you do damage with Ice Heaven's Hammer, the monsters will be frozen. Monsters already at 1 HP will not be frozen.
- Monsters hit with this attack, but are already at 1 HP, will still be aggravated.
- Heaven's Hammer always hits. This includes "invincible" monsters, but not "un-hittable" monsters (those lacking a hit collision detection such as Papulatus while it's retreated in its shell) or monsters who can only be hit with the default attack.
- Heaven's Hammer is so powerful that it can cut through wAtk Null monster buffs!
- Heaven's Hammer cannot kill monsters.
Lvl Cost Damage Cooldown Time Range Targets[NOPARSE][/NOPARSE]1 MP - 31 420% Damage 310 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]2 MP - 32 440% Damage 300 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]3 MP - 33 460% Damage 290 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]4 MP - 34 480% Damage 280 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]5 MP - 35 500% Damage 270 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]6 MP - 36 520% Damage 260 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]7 MP - 37 540% Damage 250 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]8 MP - 38 560% Damage 240 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]9 MP - 39 580% Damage 230 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]10 MP - 40 600% Damage 220 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]11 MP - 41 620% Damage 210 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]12 MP - 42 640% Damage 200 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]13 MP - 43 660% Damage 190 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]14 MP - 44 680% Damage 180 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]15 MP - 45 700% Damage 170 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]16 MP - 46 720% Damage 160 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]17 MP - 47 740% Damage 150 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]18 MP - 48 760% Damage 140 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]19 MP - 49 780% Damage 130 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]20 MP - 50 800% Damage 120 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]21 MP - 51 810% Damage 110 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]22 MP - 52 820% Damage 100 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]23 MP - 53 830% Damage 90 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]24 MP - 54 840% Damage 80 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]25 MP - 55 850% Damage 70 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]26 MP - 56 860% Damage 60 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]27 MP - 57 870% Damage 50 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]28 MP - 58 880% Damage 40 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]29 MP - 59 890% Damage 30 Seconds (-400,350) x (400,-250) 15 Monsters[NOPARSE][/NOPARSE]30 MP - 60 900% Damage 20 Seconds (-400,350) x (400,-250) 15 Monsters
Author Commentary: This is the Paladin's signature attack. Some people also regard it as the Paladin's Ultimate, since it devastates the entire screen (the other two Warrior subclasses lack something this powerful, but they still have a full-screen attack). This ability works best if you're in a party at a multi-platform training map. Heaven's Hammer is an excellent KSing attack when you're killing Crimson Balrogs, if you can ignore the accusations of you hacking; the ignorant people just can't absorb all that awesomeness. Other than the fact that Heaven's Hammer never kills, the other highly annoying downfall is the cool-down time. This skill is also very slow, meaning you're probably better off using more down-to-earth attacks when dealing with small groups of monsters.
Watch out when using Heaven's Hammer around self-destructing monsters, especially Pianus' Bloody Booms. They will self-destruct for having 1 HP and will leave you hurting if you happen to be in range. On the other hand, if they give experience, then Heaven's Hammer will be an excellent attack to use against them. (as of the current GMS version, only Firebombs exhibit this characteristic)
It's been speculated that Heaven's Hammer always does the maximum damage allowed whenever it is used. Of course, it still does not kill monsters, but the results tested on Crimson Guardians before GMS v.68 has always shown an incredibly consistent amount of leftover HP after using Heaven's Hammer on fresh spawn. This begs the question of whether the damage bonus value is even used at all.
Heaven's Hammer original times were 680 seconds lvl 1 HH, 100 seconds (?) lvl 30 HH. Then it was reduced to 580 seconds lvl 1 HH, 70 seconds lvl 30 HH. Now it's what you see above.
I'll get the rest of the skill update information relevant to my guide tomorrow...

