2009-04-26, 08:49 AM
MasPan Wrote:Dunno if this is new, only seen it at skeles so far -
Rush seems to occasionally LAUNCH the target well beyond its normal range (appx double). This is very nice with skeles, as it gets them well out of laser range, but no idea why it's doing this.
Rush is lv 1, map is skele mini dungeon, bottom level. SlayerZach was saying he had the same issue.
shouri Wrote:Oh wow, so I'm not just imagining things. Screw punch seems to be punching things outside of my range and its getting quite annoying while trying to do combos T.T I use to be able to use uncharged screwpunch quite well in the middle of combos, but occasionally monsters go a bit farther than the range of my next attack >< Not nearly as far as the rush problem that is described above though.
And here I figured it was because I kept doing something wrong. blah.
You can do this to any monster with a magic attack. Rushing them (or any other skill similar to rush I guess) at a certain point of their magic attack pushes them like half a map :f6: I actually managed to rush several Red Kentaurus off the map once.

