2008-07-03, 01:31 AM
Here is some new information about Captains from the #1 Pirate in KMS, a level 187 Captain. Mikako11 of SW.net posted this in a thread:
Based on this post, it seems best to leave Battleship at Level 1 because the increase in DEF is hardly noticeable.
She also plans on putting up some Captain videos on Youtube (the ones that use GOM player)
Mikako11 of SW.net Wrote:I went on Playforum earlier this week and they interviewed #1 Pirate in KMS, Gunfred, who is a lvl 187 Captain. I'm not going to sit here and translate everything, but i roughly translated the main parts:
Q: What do you think (for Captain job) needs to be fixed/patched?
A: First off, battleship would be the biggest problem. Battleship is maxed at lvl 10, defense goes up but when the ship is destroyed, you must wait 6 min until you can ride it again. During that time you must train with rapid fire. (Rapid fire's) attack speed is fast but low damage. There will be some decrease in your avg EXP. Also, in whole the Gunslinger class's main problem is lack of party skill. Homing for instance changed from party skill to indiv. skill making Gunslinger a narcissistic (?) job. Seriously! Advanced Homing! Needs to be changed to party skill again :crying:
Q: A few questions abut battleship. When leveling up battleship skill, many users are complaining about the increasing recovery time and that the ship itself is slow in speed. What do you think about that? What do you think should be changed?
A: (omitting a few words).......... I think the recovery time really needs to be patched. A skill should improve as you put more points. I don't feel any big difference in def. either. I think delay time should not increase, only the def. of the ship should. Battleship's damage is good as it is, making it go faster would make this a broken class.
Q: Question about rapid fire. Players often complain about the low damage and compare it to the Bowmaster's SOA. If the skill could be buffed, how much do you think would be suitable damage?
A: Most important thing here is
Captain does not train by spamming one skill
Rapid fire has the strongest supporting skill, Air Strike.
Using Air Strike every 5 seconds inbetween rapid fire during training.. everyone gets amazed. Compared to SOA, Rapid Fire just lacks the critical. Firing speed is faster as well :nothing: ((( I think he might be wrong )))
My Rapid Fire damage is about 6~7k. I doubt my killing speed would be slower than a Bowmaster at the same level. Also I throw out 2 of my cute Octopus to help me :excited:
*He claims that Rapid Fire is clearly faster than SOA but... who knows.
One more thing about Rapid Fire... (Nexon) please adjust the shooting angle (for monsters at higher or lower platform) ... NL's TT and Bmaster's SOA has wider range than Rapid Fire, lot of missed shots during Horntail.
Q: What do you think about Mind Control and Air strike? What do you think needs to be changed?
A: Every job has a skill that is never used. Like Hero's Monster Magnet. It's more like a 'fan service' skill. (Mind Control) other players like it when I use to show it off. Useless for training. Just put 1 point for fun. Air strike.. if it is buffed, other jobs will complain. Would be nice if delay goes down to 3 seconds but it is a good skill even now.
Other things he mentioned.........
-1st and 2nd job's damage was so weak, he considered killing snails hoping for faster exp
-Gunslinger is a difficult class to play, due to weak damage, constant death, no one wanting to party. But later on it becomes strong. The pirate ranking used to be all Infighters, but recently gunslingers are creeping toward the top.
Damage:
Coming soon from me: some youtube vids for Captains :xd:
Based on this post, it seems best to leave Battleship at Level 1 because the increase in DEF is hardly noticeable.
She also plans on putting up some Captain videos on Youtube (the ones that use GOM player)


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