2009-04-22, 11:28 PM
Kevvl Wrote:That doesn't work, the glitch is client sided.
Unless you want to see someone ELSE hitting lower than their damage range, with me watching (Or Vice Versa). I suppose that would work.
But still useless, it's the same test as the higher one.
The 1 hit test should prove everything, the snail one as an obvious retest.
And like Kev said, we did make sure that normally the damages appear the same on both screens as well.

