shouri Wrote:Typhlosion
If you're going up against other players, sandstream is likely to screw up that plan.
I'd go with:
Eruption
Focus Punch
Earthquake/Hidden power-ice
Overheat
-Toss some choice specs/scarf on him.
-His potential moveset is somewhat limited unfortunately compared to similar fire types.
Togekiss
You could really take advantage of serene grace you know.
A serene grace set up:
Tri-attack Roost
Air Slash
Grass Knot nasty plot
Aura Sphere
-Grass Knot helps you take down tanks like rhyperior
-Air Slash causing flinch 60% of the time is hilarious for you, annoying for them.
-Tri-attack is fun with serene grace.
-And aura sphere is there for Steel, Dark, and normal types.
-I dont really see Togekiss working that well with Hustle.
Aaron comment:
With Nasty plot set up once aura sphere can take care of Rhyperior EASILY, but considering it's sp.def, aura sphere can probably just take it out without buffs. Considering Tri attack is a normal type and has similar type disadvantages (Rock/steel/etc), I find no point in that. Roost is like a recover.
Azumarill: Huge Power ability
Ice punch
Waterfall
Substitute and Focus Punch
or
Aqua Jet and <Filler>Body Slam?
-With huge power, azumarill's focus punch hurts hellishly.
Aqua jet lets azumarill go first to make up for its speed.
-Give him a choice band to up the damage even further :3
Heracross
Don't toss swords dance on this guy, you want to bring on the hurt with sweepers, not set up.
Megahorn
Close Combat
Stone Edge
Night Slash
Toss a choice band/scarf on him.
-Wide variety of moves to destroy enemies with. If you gave him the choice scarf, he'll be able to outrun a few flying types that would be troublesome. That's also why stone edge is there. Night slash takes care of psychic types. Close combat is just ever so fun when it gets a STAB bonus. And megahorn is just megahorn :3.
Leafeon
How could you not have leafblade f5
Leaf blade
Swords Dance
Synthesis
Baton pass
Not only can leafeon put a huge dent in enemies who dont resist leaf blade, but alternatively, he has a decent amount of defense and great speed to baton pass swords dance. Synthesis to keep you alive :3
Or go with grasswhistle if you want to put enemies to sleep. Have him hold leftovers btw.
Pikachu
Too much of a glass cannon to take advantage of nasty plot.
Thunderbolt
Brickbreak
Grass Knot
Nasty plot if you really want... otherwise... Volt Tackle? SUBSTITUTE FOO
Yeah... There's not too much variety when it comes to this guy. Volt tackle is always nice i guess. But really, the moment you use nasty plot, pikachu dies from the ensuing hit. At least this way pikachu make a dent in enemies slower than it.
Pikachu's Base speed is 90. Average basically. It's a UU Deoxsys-A :/, except REALLY bad speed. Lol.
Hopefully this helps.
my comments in bold xfd.
Comment on my team?
Rain dance based team
Ludicolo @ Focus sash
Calm Nature / Swift swim ability
~Rain Dance
~Surf
~Ice Beam
~Leech seed
Vaporeon @ Leftovers
Bold Nature/Water Absorb
~Wish
~Protect
~Surf
~Toxic
Kingdra @ Life orb
Modest/Swift Swim
~ Rain Dance
~ Surf
~ Dragon Pulse
~ Signal Beam
Starmie @ Mystic water
Timid / Natural Cure
~ Rain Dance
~ Surf
~ Thunder
~ Recover
Bronzong @ Damp Rock
Impish/Levitate
~ Rain Dance
~ Explosion
~ Stealth Rock
~ Hypnosis
Kaputops @ Choice band
Jolly/Swift swim
~ Stone Edge
~ Waterfall
~ Aqua Jet
~ X-Scissor


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