Noticed a 10minute (20%) drop in time from 50minutes down to 40 when I tried a new strategy at Pap a few days ago. 10 minutes is a big enough drop that it couldn't have been primarily due to luck with bomb spawns. No apples used.
It begins like most other DrK/Archer/Thief runs, with Pap pinned left. However, as soon as bombs are maxed on top (with none on the right hand side, or at least not close to the edge of the top-most right platform), Pap is rushed to the right side and pinned. As soon as you can, get on top of the 3rd platform and begin attacking with fury. This has one MAJOR advantage over pinning on the left, and that is avoiding stun/dispels without having to climb up a ladder, while retaining attacking ability. Fury is so far the only warrior attack that I've seen reach Pap from this spot. Stance, in the future, will keep me from getting kb'd and having to move forward constantly, which should also shave off another few minutes. Anyways, this completely nullifies rebuffing/stun time, saving a considerable amount of time on longer runs. Getting kb'd does not knock you off the ledge, merely knocks you back a bit.
Note that I am zerking the entire time, with appx 7,350 hp as my zerk range. I have max ER, and take around 950-1000 per magic attack, 3xxx touch. I could tank bomb hits while in zerk, I would just prefer not to, as it means I have to pay a lot more attention to my HP, and lag becomes more of a risk. Waiting until I have less than 1000 HP left to pot allows me to use Ginsengs for a non pot-heavy run (something like 150-200 ginsengs used, and most due to 1/1). When I have appx 10k HP in my zerk range, I can just pin right from the beginning (will also have some Stance or Achilles by then, which will help as well) for a pretty dam fast run, where polearms are concerned.
For 2nd form, simply zerk + fury. 100% KB is a must if doing the above, or at least 75-80%. He never comes close to touching me, and dies within 2-3minutes.
It begins like most other DrK/Archer/Thief runs, with Pap pinned left. However, as soon as bombs are maxed on top (with none on the right hand side, or at least not close to the edge of the top-most right platform), Pap is rushed to the right side and pinned. As soon as you can, get on top of the 3rd platform and begin attacking with fury. This has one MAJOR advantage over pinning on the left, and that is avoiding stun/dispels without having to climb up a ladder, while retaining attacking ability. Fury is so far the only warrior attack that I've seen reach Pap from this spot. Stance, in the future, will keep me from getting kb'd and having to move forward constantly, which should also shave off another few minutes. Anyways, this completely nullifies rebuffing/stun time, saving a considerable amount of time on longer runs. Getting kb'd does not knock you off the ledge, merely knocks you back a bit.
Note that I am zerking the entire time, with appx 7,350 hp as my zerk range. I have max ER, and take around 950-1000 per magic attack, 3xxx touch. I could tank bomb hits while in zerk, I would just prefer not to, as it means I have to pay a lot more attention to my HP, and lag becomes more of a risk. Waiting until I have less than 1000 HP left to pot allows me to use Ginsengs for a non pot-heavy run (something like 150-200 ginsengs used, and most due to 1/1). When I have appx 10k HP in my zerk range, I can just pin right from the beginning (will also have some Stance or Achilles by then, which will help as well) for a pretty dam fast run, where polearms are concerned.
For 2nd form, simply zerk + fury. 100% KB is a must if doing the above, or at least 75-80%. He never comes close to touching me, and dies within 2-3minutes.

