[1.2.218] New Minidungeons, New weapons, more New race data
#85
MaxHudson Wrote:Then why is pap that way in every other MapleStory?

If anything it does not make pap broken just because there is a 1/2 a second you can't attack it? I agree. BF, most of NLC things there hitboxes are broken and should be normal. But pap's pap. I think Paps hitboxes should be resized but thats it.

And if paps heal was a glitch. Then I think KMS would have caught on by now?

Pap is never complained about because people can still kill him. However, hitboxes are missing. I tried soloing on my chief bandit once, but it was taking way too long because only 1/2 or even 1/3 of my attacks would hit. I don't think hermits, nl's, or bowman have this problem, as it sort of aims up at the new hitbox and hits it anyways. And warriors and mages? They just have large range. Though buccaneer's might have a problem with some skill like flash punch, which is like rush, except a bit lower to the ground.
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Messages In This Thread
[1.2.218] New Minidungeons, New weapons, more New race data - by Harrisonized - 2009-04-14, 08:23 PM
[1.2.218] New Minidungeons, New weapons, more New race data - by Harrisonized - 2009-04-19, 11:34 PM
[1.2.218] New Minidungeons, New weapons, more New race data - by Zpyke - 2009-04-20, 06:56 PM
[1.2.218] New Minidungeons, New weapons, more New race data - by Harrisonized - 2009-04-21, 11:11 PM
[1.2.218] New Minidungeons, New weapons, more New race data - by Harrisonized - 2009-04-21, 11:45 PM

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