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Collection of Possible Fourth Job Builds
#30
Dusk Wrote:It's a training build. By mid 13x you have your ship for more than 90% of the time when training, so I'd invest in Air Strike/Torpedo first. By the time you get to the point where you start adding to your 1v1 skills in my build, your ship is already a solid 80k HP and the Battleship points aren't as important as the additional damage from Bullseye. And it'd take a lot of convincing for me to consider Rapid Fire a useful training skill, at least compared to your other options. For a bossing build I'd put Battleship right after Cannon, then Bullseye, before Rapid Fire.

A little reasoning for my build: I'm not a huge bosser and I feel that Corsair bossing potential isn't really what it's hyped up to be until at higher levels when your ship is practically a tank. I'd prefer to be able to take on Skele MD and Time Temple if we get it as efficiently as possible, taking into account that my training buddies are mostly archers and low level Bishops. Once I get to a nice high level I'll go back and add into bossing skills. This build is for someone who wants to get to a higher level faster, trains with a party of similar strength instead of soloing or training with Bishops that hit max damage, and wants to postpone bossing until they can really own the bosses.

I see. Still, I don't see why you would get Bullseye before max Battleship. Wouldn't it bet better to last longer dishing out longer damage with Cannon? Also, am I the only one who thinks a longer lasting Battleship is important for training?
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Collection of Possible Fourth Job Builds - by Jazter - 2009-04-20, 04:33 PM

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