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New Mage Class - Geomancers
#7
Dematerialize: Since it has the same benefits as teleport and does damage, i suggest there either be a delay between uses (like recoil shot has), or that the MP cost increase at least triple at all levels.

Micro/mini/max power: 80 SP for a total of +30% damage? wtp? The increments for each individual skill in question is retarded too. How are you going to cover +4% increase in power between level 1 and 10 of micro power?

Acid: Isn't this generally assumed to be a poison skill, in which case mastery is useless isn't it?
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Messages In This Thread
New Mage Class - Geomancers - by NoWaizMatt - 2009-04-16, 05:28 PM
New Mage Class - Geomancers - by Dusk - 2009-04-16, 05:44 PM
New Mage Class - Geomancers - by NoWaizMatt - 2009-04-16, 05:50 PM
New Mage Class - Geomancers - by ablu2 - 2009-04-16, 06:14 PM
New Mage Class - Geomancers - by Cavalier - 2009-04-16, 09:08 PM
New Mage Class - Geomancers - by z0mgc00k13 - 2009-04-18, 05:31 PM
New Mage Class - Geomancers - by Takebacker - 2009-04-20, 04:12 PM
New Mage Class - Geomancers - by IllegallySane - 2009-04-20, 07:51 PM

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