[1.2.218] New Minidungeons, New weapons, more New race data
#78
Zpyke Wrote:Just coming up with ideas in general. I mean, it'd be better than those pirates in my opinion. By the time you can kill those fast enough, there's better things to train on, like squids or gobies.

And they're adding more to try new things out, so I was just thinking what they could do for masteria mini-dungeons. As Takebacker said, it is pretty good to mob, but there's always different maps we could see. I saw I.AM.ROBOTS as a pretty good spot to train on for late 5x to 6x, and if there was improvements to be made, it would be a smaller size map with less extra enemies. Same with gryphons. Typhoons... I just hate having to climb back up the mountain if blown off. Hothead

Pirates are only crap to us because we already have masteria, which blows it out of the water. I'm sure in KMS, it'd be a nice place to go. Besides, they needed to add mini dungeons for mid levels anyway. They only catered to 1st job, really early/mid 2nd job, and 120+ with the first batch of dungeons. There was nothing for 7x/8x, and that's where the pirate and drake MD comes in.

I would have loved a gobi mini dungeon though. Map doesn't really matter, as long as there aren't any bonefish, it'll be a godly training spot once again.
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Messages In This Thread
[1.2.218] New Minidungeons, New weapons, more New race data - by Harrisonized - 2009-04-14, 08:23 PM
[1.2.218] New Minidungeons, New weapons, more New race data - by Harrisonized - 2009-04-19, 11:34 PM
[1.2.218] New Minidungeons, New weapons, more New race data - by Takebacker - 2009-04-20, 12:41 AM
[1.2.218] New Minidungeons, New weapons, more New race data - by Harrisonized - 2009-04-21, 11:11 PM
[1.2.218] New Minidungeons, New weapons, more New race data - by Harrisonized - 2009-04-21, 11:45 PM

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