[1.2.218] New Minidungeons, New weapons, more New race data
#75
MasPan Wrote:Why would they do that? They didn't make mobber-friendly versions of newts (peak hardly counts here) or skelz, or even really wyverns. I wouldn't expect them to add an alternate to give other classes a chance when they don't do it already.

Just coming up with ideas in general. I mean, it'd be better than those pirates in my opinion. By the time you can kill those fast enough, there's better things to train on, like squids or gobies.

And they're adding more to try new things out, so I was just thinking what they could do for masteria mini-dungeons. As Takebacker said, it is pretty good to mob, but there's always different maps we could see. I saw I.AM.ROBOTS as a pretty good spot to train on for late 5x to 6x, and if there was improvements to be made, it would be a smaller size map with less extra enemies. Same with gryphons. Typhoons... I just hate having to climb back up the mountain if blown off. Hothead
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Messages In This Thread
[1.2.218] New Minidungeons, New weapons, more New race data - by Harrisonized - 2009-04-14, 08:23 PM
[1.2.218] New Minidungeons, New weapons, more New race data - by Zpyke - 2009-04-19, 07:12 PM
[1.2.218] New Minidungeons, New weapons, more New race data - by Harrisonized - 2009-04-19, 11:34 PM
[1.2.218] New Minidungeons, New weapons, more New race data - by Harrisonized - 2009-04-21, 11:11 PM
[1.2.218] New Minidungeons, New weapons, more New race data - by Harrisonized - 2009-04-21, 11:45 PM

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