2009-04-13, 04:40 AM
JoeTang Wrote:Yeah, it doesn't matter how strong the opponent is if they're constantly Darkness-ed. This strategy assumes that your party has the strength to pull forward with the first Darkness and maintain it, which is very CP intensive. If you end up only being able to use three or four, and run out, you're basically guaranteed to lose because they'll be able to kill things and have a huge CP advantage over you. People tend to not be coordinated and loot as many All-Cures as possible, per person to try to get rid of it, but recast the Darkness when you see their CP counter rise. I'd particularly use this strategy if the opponent has a pet.
That is indeed a good point - I've noticed this a lot myself, as well as people looting the Party All Cures to heal themself when there is a single one right next to it. They also tend to loot in a frenzy to get to coins lying on top of potions, which drop more often in the beginning of a match anyway (seemingly).
The biggest threat from miscoordination or uncoordination, however, are Brawlers and their equivalent of Rush. I can't tell you how many times some dumbass kb'd a mob directly on top of my Gunslinger, resulting in the standard pistol-whipping and SSK'ing. And me being generally pissed off.

