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[Random] Speed/Damage calculations
#19
As a note: A perfect shield would have 1 30% and 9 chaos with +5 to ATT and STR.

So instead of 30 ATK/20 STR it'd be 48 ATK/47 STR. 18 ATT and 27 STR is a fairly large difference.

This puts 1H slightly ahead.
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Messages In This Thread
[Random] Speed/Damage calculations - by jasperr - 2009-04-02, 06:13 AM
[Random] Speed/Damage calculations - by Harrisonized - 2009-04-02, 06:15 AM
[Random] Speed/Damage calculations - by FelixTM - 2009-04-02, 02:37 PM
[Random] Speed/Damage calculations - by Birdie - 2009-04-02, 03:49 PM
[Random] Speed/Damage calculations - by Nikkey - 2009-04-02, 03:56 PM
[Random] Speed/Damage calculations - by modular - 2009-04-02, 04:01 PM
[Random] Speed/Damage calculations - by TFindlay - 2009-04-02, 04:48 PM
[Random] Speed/Damage calculations - by Birdie - 2009-04-02, 05:36 PM
[Random] Speed/Damage calculations - by TFindlay - 2009-04-02, 08:26 PM
[Random] Speed/Damage calculations - by TFindlay - 2009-04-02, 09:47 PM
[Random] Speed/Damage calculations - by TFindlay - 2009-04-03, 02:57 PM
[Random] Speed/Damage calculations - by MasPan - 2009-04-04, 12:27 AM
[Random] Speed/Damage calculations - by Cactuar - 2009-04-04, 06:42 AM
[Random] Speed/Damage calculations - by Noah - 2009-04-06, 12:37 PM
[Random] Speed/Damage calculations - by Noah - 2009-04-06, 01:01 PM
[Random] Speed/Damage calculations - by Zenkat - 2009-04-08, 04:06 AM
[Random] Speed/Damage calculations - by TFindlay - 2009-04-08, 09:21 AM
[Random] Speed/Damage calculations - by Nikkey - 2009-04-08, 12:11 PM
[Random] Speed/Damage calculations - by Zenkat - 2009-04-09, 05:40 AM
[Random] Speed/Damage calculations - by TFindlay - 2009-04-09, 08:52 AM

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