2009-04-03, 12:10 AM
FelixTM Wrote:I used to be so sure like you guys...but I see the fruits of his extensive work. He even does like hundreds of prelim rounds using a scrollsim... He plans it all out. He frickin' reads the scrolls. I don't even know how to keep scrolling things for an hour just to get one item in the end...
What is his philosophy behind baiting, exactly?
One of the more common conceptions is that scrolls don't actually run server-side on a percentage rate. Rather, some have the idea that there's a counter which basically keeps track of how many work and how many fail. For example, after six 60% scrolls are passed, the switch goes of saying the next four of them will fail. If you consider it, out of ten, that's still a 60% rate, but in a different context. That's a theory that would make baiting reasonable.
I'm conflicted also and I'm considering baiting. I've noticed significant gains on my scrolling at night when there aren't many players online. Recently, I scrolled a 10 ATT glove, using all the scrolls in immediate succession, and, just before that, a 64 ATT Dragon Sleeve with the same immediate succession of scrolls.
However, it seems whenever I scroll during the busier hours of the day my scrolling goes back. I passed two 60%s on another Dragon Sleeve scrolled at around 4 PM EST, whereas my first one was done around 3 AM a week or so prior. The idea of a counter on the backend of the server is feasible to me considering my experience.
And like I said, if that's the case, saying a 60% scroll has a sixty percent passing rate is still technically right considering the context in which it's used. If six out of ten of those scrolls pass throughout the entirety of the server, it's in fact a sixty percent rate.

