2009-04-01, 03:05 PM
FelixTM Wrote:Vanity update? haha, oh wow. The monster book is an entirely new thing to do in MS. I can spend my time bossing, questing or hunting monster cards. Vanity update is something like quest log UI improvements. Vast difference.
that's why I said that it hardly affects average players. very few people will spend their time hunting cards that in the end do nothing besides a small, one hour, one time EXP bonus. the buffs that they give when you pick up a card basically do nothing.. collecting the cards has no purpose apart from the vanity of showing off how many you have in your user info window (that only shows if you click a new tab). when gMS gets this update people will love it for a day and cast it aside like everything else. sure, a few players will continue to enjoy collecting the cards for fun, but in the end the monster book doesn't affect nearly as many people as the family system does.
Zpyke Wrote:However, I must disagree on a couple things. The monster book IS useful. It allows us to get temporary double drop and exp/damage boosts from the monsters, as well as a very easy to access database. Though I'll still use hidden-street every now and then, I'll probably use it less for non-urgent things.
the buffs are really negligible. the only good card buffs that I can think of could possibly be from bosses.. but the others are useless things like tiny DEF increases against specific monsters. and if I remember correctly, you can only access each monster's drop table after collecting 4 cards from it, which is difficult unless you actually spend hours killing just that monster.
Zpyke Wrote:Also, I personally dislike this habit of judging when we get something based on how long it's been out and when it came out on another version. Time and time again, this method of predicting things hasn't worked. They'll release things when they decide to release them.
I also don't like judging the content release times like that, but I was just comparing it based on what isaac had said about release dates in his previous post.
Zpyke Wrote:Personally, I think the only reason they haven't released alchemy skill, is because of two reasons. One is that they're probably adding custom content, possibly even masteria items and scg's/fs because the iTCG is dying. Second would be that it would cause a lot of people to have even more attack and stats, and they probably want to get out skill buffs first. I just wish they'd do a skill NERF for once.
the first one could definitely be the case; I hadn't thought of that. dunno about the second option though.. nexon america tends to like adding game-breaking content, so I can't see why they'd leave something out for a reason like that lol.

