2009-03-30, 09:53 PM
kingdj333 Wrote:Wait so sin can freeze monsters? Or is it just an elemental boost?It's just an elemental change. No effects are provided, and no damage bonuses come from the boost change (unless you're killing an element weak, which the 1.5x damage would then apply).
kingdj333 Wrote:And if it doesnt work with Crit, then it's useless for Sins/Bowmans/Marksman/and those with SE!That's kind of the point. They're ridiculously stronger than the other classes that making it not work with Crits would only give a slight boost to NL and BM in their single target, while it'd give other classes a larger boost in their single target. However, it'd give NL and BM a larger boost in their mobbing skills as compared to the boost given to Mages in their mobbing skills.
Dusk Wrote:These hats have ridiculous stat requirements.No they don't. All you need is a HTP that's scrolled with an egg. If not, then use the Lv 70 set. The piont of setting such high requirements is to promote people to use a HTP, which is harder to obtain than those CWKPQ pends spreading all over, and to promote normal secondary stat builds instead of n-less builds.
Dusk Wrote:What Pirate has 100 LUK?Oops.
dtrungle Wrote:I would say only classes that have attributes should get these bonuses. Allowing every class to deal magical damage seems to kill things.Really the hats only give a significant boost to warriors, shadowers, and luk mages because they can't crit. The other classes would crit so much this only provides a minor boost for them.

