Three sets of Elementally Charged Versal Hats! For all classes.
~~~~~
Lv 70 set, for All
This is the lower leveled set. This set is meant for all classes It has a lower set of requirements. It would look like a regular Versalmas hat, but instead, have a halo with it's respective elements. (for example, a Fire Based hat will have a flame as a halo). All the hats are purple in color.
Fire Versal Hat
Req: Lv 70, 9 STR, 9 INT
DEX: +10
INT: +5
LUK: +15
Slots: 7
When using neutral attacks, your attack will become Fire Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Fire Based attack, increases damage by 5%. All other elemental attacks are not affected.
Poison Versal Hat
Req: Lv 70, 9 DEX, 9 INT
STR: +10
INT: +5
LUK: +15
Slots: 7
When using neutral attacks, your attack will become Poison Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Poison Based attack, increases damage by 5%. All other elemental attacks are not affected.
Ice Versal Hat
Req: Lv 70, 9 STR, 9 INT
DEX: +10
INT: +5
LUK: +15
Slots: 7
When using neutral attacks, your attack will become Ice Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Ice Based attack, increases damage by 5%. All other elemental attacks are not affected.
Lightning Versal Hat
Req: Lv 70, 9 DEX, 9 INT
STR: +10
INT: +5
LUK: +15
Slots: 7
When using neutral attacks, your attack will become Lightning Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Lightning Based attack, increases damage by 5%. All other elemental attacks are not affected.
Holy Versal Hat
Req: Lv 70, 9 STR, 9 DEX, 9 INT
STR: +5
DEX: +5
INT: +10
LUK: +10
Slots: 7
When using neutral attacks, your attack will become Holy Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Holy Based attack, increases damage by 5% at a 60% rate. All other elemental attacks are not affected. Because of the strength of this hat, your MP will be drained while wearing it.
Lv 103 Set, for Warrior, Bowmen, and Pirate
This is the medium leveled set. This set is meant for Warrior and Bowman. It has a higher set of requirements. It would look like a regular Versalmas hat, and have a halo with it's respective elements. (for example, a Fire Based hat will have a flame as a halo). Both Fire and Poison have red and purple goggles (so four varieties) and both Ice and Lightning have blue and yellow goggles (so four varieties), though all the hats are purple in color.
Orb of Fire Versalia Helmet
Req: Lv 103, 25 DEX, 25 LUK
STR: +15
DEX: +5
LUK: +10
Slots: 10
When using neutral attacks, your attack will become Fire Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Fire Based attack, increases damage by 10%. Furthermore, when using a Fire Based attack, the attack will be slightly boosted in speed. All other elemental attacks are not affected.
Deadly Poison Versalia Helmet
Req: Lv 103, 25 STR, 25 LUK
STR: +5
DEX: +15
LUK: +10
Slots: 10
When using neutral attacks, your attack will become Poison Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Poison Based attack, increases damage by 10%. Furthermore, when using a Poison Based attack, the attack will be slightly boosted in speed. All other elemental attacks are not affected.
Iceberg Versalia Helmet
Req: Lv 130, 25 DEX, 25 LUK
STR: +15
DEX: +5
LUK: +10
Slots: 10
When using neutral attacks, your attack will become Ice Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using an Ice Based attack, increases damage by 10%. Furthermore, when using an Ice Based attack, the attack will be slightly boosted in speed. All other elemental attacks are not affected.
Thunderstorm Versalia Helmet
Req: Lv 130, 25 STR, 25 LUK
STR: +15
DEX: +5
LUK: +10
Slots: 10
When using neutral attacks, your attack will become Lightning Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Lightning Based attack, increases damage by 10%. Furthermore, when using an Lightning Based attack, the attack will be slightly boosted in speed. All other elemental attacks are not affected.
Light Versalia Helmet
Req: Lv 03, 25 STR, 25 DEX, 25 LUK
STR: +5
DEX: +5
LUK: +10
Slots: 7
When using neutral attacks, your attack will become Holy Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Holy Based attack, increases damage by 10% at a 60% rate. Furthermore, when using an Holy Based attack, the attack will be slightly boosted in speed. All other elemental attacks are not affected. Because of the destructiveness of this hat, your MP will be drained while wearing it.
Lv 130 set, for Mages and Thief
This is the high leveled set. This set is meant for Magician, Thief, and Pirates. It has a higher set of requirements. It would look like a regular Versalmas hat, and have a halo with it's respective elements. (for example, a Fire Based hat will have a flame as a halo). Both Fire and Poison have red and purple goggles (so four varieties) and both Ice and Lightning have blue and yellow goggles (so four varieties), though all the hats are purple in color.
Red Phoenix Esuom Tah
Req: Lv 130, 25 DEX, 25 INT, 100 LUK
STR: +10
INT: +20
LUK: +20
Slots: 10
When using neutral attacks, your attack will become Fire Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Fire Based attack, increases damage by 10%. Furthermore, when using a Fire Based attack, the attack will be slightly boosted in speed. All other elemental attacks are not affected.
Blue Dragon Esuom Tah
Req: Lv 130, 25 STR, 25 INT, 100 LUK
DEX: +10
INT: +20
LUK: +20
Slots: 10
When using neutral attacks, your attack will become Poison Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Poison Based attack, increases damage by 10%. Furthermore, when using a Poison Based attack, the attack will be slightly boosted in speed. All other elemental attacks are not affected.
Green Turtle Esuom Tah
Req: Lv 130, 25 DEX, 25 INT, 100 LUK
STR: +10
INT: +20
LUK: +20
Slots: 10
When using neutral attacks, your attack will become Ice Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using an Ice Based attack, increases damage by 10%. Furthermore, when using an Ice Based attack, the attack will be slightly boosted in speed. All other elemental attacks are not affected.
White Tiger Esuom Tah
Req: Lv 130, 25 STR, 25 INT, 100 LUK
DEX: +10
INT: +20
LUK: +20
Slots: 10
When using neutral attacks, your attack will become Lightning Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Lightning Based attack, increases damage by 10%. Furthermore, when using a Lightning Based attack, the attack will be slightly boosted in speed. All other elemental attacks are not affected.
God's Esuom Tah
Req: Lv 130, 25 STR, 25 DEX, 25 INT, 100 LUK
STR: +5
DEX: +5
INT: +20
LUK: +20
Slots: 10
When using neutral attacks, your attack will become Holy Based at a 60% rate. However it will take a slightly longer time to use when the effect works, and doesn't work in conjunction with Critical hits. If already using a Holy Based attack, increases damage by 10% at a 60% rate. All other elemental attacks are not affected. Because of the destructiveness of this hat, your MP will be drained while wearing it.
~~~~~
The way to obtain this is by trading your Versalmas Hat to Elpam Gorlab in NLC for one. You get to choose which one, but have to go to a long quest (much like the reobtaining saddle quest) for it... After the collection part of the quest, you must go through CWK PQ and find specific items from the bonus.
After obtaining the hat, Elpam Gorlab will give you various quests that each award chaos typed 100% scrolls that you can use exclusively on these helmets.
Only after fully scrolling your first helmet can you do another quest to get another helmet. The helmet choice will be only from your series of hats (for example, if you chose a Lv 70 hat, after you finish scrolling your first hat, you may only obtain another Lv 70 hat, you can't obtain a Lv 130 hat). This part of the quest is repeatable until you obtain all series. Even after obtaining all five in the series, you still cannot gain a hat from a different series.
You can only regain a particular dropped hat once you obtain all five in the series.
~~~~~
The first set was designed for lukless mages. It gives 5% bonus to respective elements.
The second set was designed for Warriors, Bowmen, and Pirates. It gives a 10% boost when using the respective elements, in addition to a speed boost when using the respective elements. If using Neutral attacks, only the element type is changed and no bonus is awarded.
The last set was designed for luk mages, Thieves. It gives a 10% boost when using the respective elements, in addition to a speed boost when using the respective elements. If using Neutral attacks, only the element type is changed and no bonus is awarded.
Beginners can use all of the hats.
Elemental changes slow down the speed of your attack, and don't work when Criticals activate.