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New Class - Monks
#9
dtrungle Wrote:Yesh.


Yeah, they probably are, but, I didn't like how some skills in MS require neither of these rocks that were put in the game for this purpose. =/
Also, some skills are "Party Supportive" while some are just "Supportive".


Tbh, I had already thought about this class before hearing about Pirates. It wasn't as thorough as it is now though.
Weapons? Hmm... Different coloured beads/cloth gloves? Similar to a sin's slain, without the "claw" part.


1) Ah, requireing rocks in the 2nd Job would be over doing it then. >_>
There ARE no 4th Job skills that requires any rocks that I'm aware of. I find this lacking on Wizet's/Nexon's part.
Jumble the party combination around and heal yourself. Smile Zombify state screws heal over too doesn't it?

2)I made the "mastry skill" for 3rd Job, not really sure why but yeah... Make players work harder to achieve the uber 4th skills? O_O

3)Difference is a good thing? I myself wouldn't want to do the original thing when I can do this. >_> Heading to the Nath/Leafre and getting the same item as every other class.
There's a Job Advancement quest where you must use your skills to accomplish it.

Well, I find that no magic/summoning rocks for 4th job skills fit with the lore. You need these items to use the skills in the 3rd job because you don't have control over them yourself, but by the time you're a 4th job masta you can handle it without any items.

What I meant by griefable was if you're in a party with a bishop and you use this skill, they could just heal and remove the skill just to be a jerk.

Mastery needs to be in the second job. If you have to wait until 70 just to start getting stabler damage, it's not worth it, especially with large single hits and not low multiple hits. If you have a damage range of 60-600, you could do anywhere from 180 to 1800 damage with elbow strike. Stability is just too valuable to put off until the third job.

I'm not saying that difference is a good thing, but this is too much. The pirate class is different, like having two bosses for the 3rd job fight instead of one and summons, but this is just completely out there. It would feel more like the cygnus than a new class.
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Messages In This Thread
New Class - Monks - by dtrungle - 2009-03-29, 07:41 PM
New Class - Monks - by Melancholy - 2009-03-29, 08:24 PM
New Class - Monks - by z0mgc00k13 - 2009-03-29, 09:06 PM
New Class - Monks - by Melancholy - 2009-03-29, 09:21 PM
New Class - Monks - by Rob - 2009-03-29, 09:25 PM
New Class - Monks - by Kabanaw - 2009-03-29, 09:47 PM
New Class - Monks - by dtrungle - 2009-03-29, 09:48 PM
New Class - Monks - by Rob - 2009-03-29, 10:01 PM
New Class - Monks - by Kabanaw - 2009-03-29, 10:15 PM
New Class - Monks - by dtrungle - 2009-03-30, 10:33 AM
New Class - Monks - by Kabanaw - 2009-03-30, 03:17 PM

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