2009-03-27, 01:51 AM
Harrisonized Wrote:You present a good argument. I'll lay off with the assumptions, I guess, though it greatly bothers me when someone forces me to "assume" that this is a glitch because it is "common sense".
Okay, Nexon defined a glitch to be "an unintended feature'. You sir sitting here arguing whether they're intended for something like this to happen or not, and since you believe in "innocent until proven guilty", I guess that translates to "intended until Nexon said otherwise". So yes, did Nexon intended to make white scrolls stacked with clean slate scrolls? Did Nexon intended to make BF the way it was? Did Nexon intended to make scrolls dupable? etc. Common sense, (as well as programming logic) said no. So you sir can sleep happy with your strong belief that it isnt a glitch, while we're expressing our strong belief that it is. You're not willing to bend your view so stop expecting us to bend ours. You fully aware of what you're doing indeed and Nexon makes the call at the end of the day.
Harrisonized Wrote:That kind of logic generally drives me to think in the opposite direction.Equips may have ID numbers, but perhaps not. Wouldn't it save more space to have ALL equipment that are (exactly) 5luk 36atk 2def Blue Scarabs share the same ID number? Then if you use a scroll to alter the stats, then the ID number changes.
For example:
Nexon makes an ID number for each of the Blue Rabs:
4~6 LUK
32~37 atk
0~2 def
That's 54 ID numbers for 54 different items.
Now when a scroll is used, more ID numbers are generated until the item is destroyed, in which event the item's ID number would vanish until by chance the ID number is revived.
Well, if all rabs with the same stats say has the same ID, then how are you mapping it to a player? It's pretty obvious they have different ID, because you cannot "stack" equips. When an equip is destined to drop, its properties get generated off a base, thus values changed. Items from quests, such as the deputy star have fixed stats, but many players has them, so with just 1 id, how much works are needed to distinguish which belongs to whom?
Harrisonized Wrote:This is only my theory. Since there are hundreds of equips, potentially thousands, then it'd make more sense to have such shared ID numbers?Seriously, stop saying I favor one view. That's like saying Atheism is a religion when it's the lack of religion.
Your theory is wrong.
Harrisonized Wrote:I'm presenting more than one ways to view this situations to tell people to stop assuming. The way I view this is that sapping your branch nose is a function of the game. It does that regardless of intention. Nonglitch is merely a label because we cannot assume it's a glitch.
You have your view and we have ours. You ask people to STOP assuming, and yet you're doing the verything you asked. Your point of view assumes that Nexon intended for things to be that way. Our point of view said it's unintended. After all, how could something designed to work on one set of items would work on another set as an intended feature? Again, you're not going to bend on your view, and so are we. Stop enforcing.

