Monster wdef is not something I studied much cause it is a pain without certain private server functions.
The 1% is most useful on bosses or high def mobs in terms of estimating how much damage you can gain by leveling up.
Did you try 2000 def @ 145? Russt indicated that monster wdef may be capped somehow, resulting in invalid results for other ranges.
Also (well it won't work for a hermit) it's generally easier to test this kind of thing with steady damage output, ex. 1000 dex 1000 atk warrior, or similar with str for bowman/bandit, as it creates a constant range (in 1000+1000 case, 10000~10000). When I did observations it seemed to just be subtracting the percentage first, then applying the def as normal (0.5-0.6*def)
The 1% is most useful on bosses or high def mobs in terms of estimating how much damage you can gain by leveling up.
Did you try 2000 def @ 145? Russt indicated that monster wdef may be capped somehow, resulting in invalid results for other ranges.
Also (well it won't work for a hermit) it's generally easier to test this kind of thing with steady damage output, ex. 1000 dex 1000 atk warrior, or similar with str for bowman/bandit, as it creates a constant range (in 1000+1000 case, 10000~10000). When I did observations it seemed to just be subtracting the percentage first, then applying the def as normal (0.5-0.6*def)

